1 /*************************************************************************/ 2 /* line_2d.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef LINE2D_H 32 #define LINE2D_H 33 34 #include "node_2d.h" 35 36 class Line2D : public Node2D { 37 38 GDCLASS(Line2D, Node2D); 39 40 public: 41 enum LineJointMode { 42 LINE_JOINT_SHARP = 0, 43 LINE_JOINT_BEVEL, 44 LINE_JOINT_ROUND 45 }; 46 47 enum LineCapMode { 48 LINE_CAP_NONE = 0, 49 LINE_CAP_BOX, 50 LINE_CAP_ROUND 51 }; 52 53 enum LineTextureMode { 54 LINE_TEXTURE_NONE = 0, 55 LINE_TEXTURE_TILE, 56 LINE_TEXTURE_STRETCH 57 }; 58 59 #ifdef TOOLS_ENABLED 60 virtual Rect2 _edit_get_rect() const; 61 virtual bool _edit_use_rect() const; 62 virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; 63 #endif 64 65 Line2D(); 66 67 void set_points(const PoolVector<Vector2> &p_points); 68 PoolVector<Vector2> get_points() const; 69 70 void set_point_position(int i, Vector2 pos); 71 Vector2 get_point_position(int i) const; 72 73 int get_point_count() const; 74 75 void clear_points(); 76 77 void add_point(Vector2 pos, int atpos = -1); 78 void remove_point(int i); 79 80 void set_width(float width); 81 float get_width() const; 82 83 void set_curve(const Ref<Curve> &curve); 84 Ref<Curve> get_curve() const; 85 86 void set_default_color(Color color); 87 Color get_default_color() const; 88 89 void set_gradient(const Ref<Gradient> &gradient); 90 Ref<Gradient> get_gradient() const; 91 92 void set_texture(const Ref<Texture> &texture); 93 Ref<Texture> get_texture() const; 94 95 void set_texture_mode(const LineTextureMode mode); 96 LineTextureMode get_texture_mode() const; 97 98 void set_joint_mode(LineJointMode mode); 99 LineJointMode get_joint_mode() const; 100 101 void set_begin_cap_mode(LineCapMode mode); 102 LineCapMode get_begin_cap_mode() const; 103 104 void set_end_cap_mode(LineCapMode mode); 105 LineCapMode get_end_cap_mode() const; 106 107 void set_sharp_limit(float limit); 108 float get_sharp_limit() const; 109 110 void set_round_precision(int precision); 111 int get_round_precision() const; 112 113 void set_antialiased(bool p_antialiased); 114 bool get_antialiased() const; 115 116 protected: 117 void _notification(int p_what); 118 void _draw(); 119 120 static void _bind_methods(); 121 122 private: 123 void _gradient_changed(); 124 void _curve_changed(); 125 126 private: 127 PoolVector<Vector2> _points; 128 LineJointMode _joint_mode; 129 LineCapMode _begin_cap_mode; 130 LineCapMode _end_cap_mode; 131 float _width; 132 Ref<Curve> _curve; 133 Color _default_color; 134 Ref<Gradient> _gradient; 135 Ref<Texture> _texture; 136 LineTextureMode _texture_mode; 137 float _sharp_limit; 138 int _round_precision; 139 bool _antialiased; 140 }; 141 142 #endif // LINE2D_H 143