1 /*************************************************************************/
2 /*  parallax_layer.h                                                     */
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30 
31 #ifndef PARALLAX_LAYER_H
32 #define PARALLAX_LAYER_H
33 
34 #include "scene/2d/node_2d.h"
35 
36 class ParallaxLayer : public Node2D {
37 
38 	GDCLASS(ParallaxLayer, Node2D);
39 
40 	Point2 orig_offset;
41 	Point2 orig_scale;
42 	Size2 motion_scale;
43 	Vector2 motion_offset;
44 	Vector2 mirroring;
45 	void _update_mirroring();
46 
47 	Point2 screen_offset;
48 
49 protected:
50 	void _notification(int p_what);
51 	static void _bind_methods();
52 
53 public:
54 	void set_motion_offset(const Size2 &p_offset);
55 	Size2 get_motion_offset() const;
56 
57 	void set_motion_scale(const Size2 &p_scale);
58 	Size2 get_motion_scale() const;
59 
60 	void set_mirroring(const Size2 &p_mirroring);
61 	Size2 get_mirroring() const;
62 
63 	void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
64 
65 	virtual String get_configuration_warning() const;
66 	ParallaxLayer();
67 };
68 
69 #endif // PARALLAX_LAYER_H
70