1 /*************************************************************************/ 2 /* parallax_layer.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef PARALLAX_LAYER_H 32 #define PARALLAX_LAYER_H 33 34 #include "scene/2d/node_2d.h" 35 36 class ParallaxLayer : public Node2D { 37 38 GDCLASS(ParallaxLayer, Node2D); 39 40 Point2 orig_offset; 41 Point2 orig_scale; 42 Size2 motion_scale; 43 Vector2 motion_offset; 44 Vector2 mirroring; 45 void _update_mirroring(); 46 47 Point2 screen_offset; 48 49 protected: 50 void _notification(int p_what); 51 static void _bind_methods(); 52 53 public: 54 void set_motion_offset(const Size2 &p_offset); 55 Size2 get_motion_offset() const; 56 57 void set_motion_scale(const Size2 &p_scale); 58 Size2 get_motion_scale() const; 59 60 void set_mirroring(const Size2 &p_mirroring); 61 Size2 get_mirroring() const; 62 63 void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset); 64 65 virtual String get_configuration_warning() const; 66 ParallaxLayer(); 67 }; 68 69 #endif // PARALLAX_LAYER_H 70