1 /*************************************************************************/
2 /* light.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30
31 #include "light.h"
32
33 #include "core/engine.h"
34 #include "core/project_settings.h"
35 #include "scene/resources/surface_tool.h"
36
_can_gizmo_scale() const37 bool Light::_can_gizmo_scale() const {
38
39 return false;
40 }
41
set_param(Param p_param,float p_value)42 void Light::set_param(Param p_param, float p_value) {
43
44 ERR_FAIL_INDEX(p_param, PARAM_MAX);
45 param[p_param] = p_value;
46
47 VS::get_singleton()->light_set_param(light, VS::LightParam(p_param), p_value);
48
49 if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) {
50 update_gizmo();
51
52 if (p_param == PARAM_SPOT_ANGLE) {
53 _change_notify("spot_angle");
54 update_configuration_warning();
55 } else if (p_param == PARAM_RANGE) {
56 _change_notify("omni_range");
57 _change_notify("spot_range");
58 }
59 }
60 }
61
get_param(Param p_param) const62 float Light::get_param(Param p_param) const {
63
64 ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
65 return param[p_param];
66 }
67
set_shadow(bool p_enable)68 void Light::set_shadow(bool p_enable) {
69
70 shadow = p_enable;
71 VS::get_singleton()->light_set_shadow(light, p_enable);
72
73 if (type == VisualServer::LIGHT_SPOT) {
74 update_configuration_warning();
75 }
76 }
has_shadow() const77 bool Light::has_shadow() const {
78
79 return shadow;
80 }
81
set_negative(bool p_enable)82 void Light::set_negative(bool p_enable) {
83
84 negative = p_enable;
85 VS::get_singleton()->light_set_negative(light, p_enable);
86 }
is_negative() const87 bool Light::is_negative() const {
88
89 return negative;
90 }
91
set_cull_mask(uint32_t p_cull_mask)92 void Light::set_cull_mask(uint32_t p_cull_mask) {
93
94 cull_mask = p_cull_mask;
95 VS::get_singleton()->light_set_cull_mask(light, p_cull_mask);
96 }
get_cull_mask() const97 uint32_t Light::get_cull_mask() const {
98
99 return cull_mask;
100 }
101
set_color(const Color & p_color)102 void Light::set_color(const Color &p_color) {
103
104 color = p_color;
105 VS::get_singleton()->light_set_color(light, p_color);
106 // The gizmo color depends on the light color, so update it.
107 update_gizmo();
108 }
get_color() const109 Color Light::get_color() const {
110
111 return color;
112 }
113
set_shadow_color(const Color & p_shadow_color)114 void Light::set_shadow_color(const Color &p_shadow_color) {
115
116 shadow_color = p_shadow_color;
117 VS::get_singleton()->light_set_shadow_color(light, p_shadow_color);
118 }
119
get_shadow_color() const120 Color Light::get_shadow_color() const {
121
122 return shadow_color;
123 }
124
set_shadow_reverse_cull_face(bool p_enable)125 void Light::set_shadow_reverse_cull_face(bool p_enable) {
126 reverse_cull = p_enable;
127 VS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull);
128 }
129
get_shadow_reverse_cull_face() const130 bool Light::get_shadow_reverse_cull_face() const {
131
132 return reverse_cull;
133 }
134
get_aabb() const135 AABB Light::get_aabb() const {
136
137 if (type == VisualServer::LIGHT_DIRECTIONAL) {
138
139 return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
140
141 } else if (type == VisualServer::LIGHT_OMNI) {
142
143 return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
144
145 } else if (type == VisualServer::LIGHT_SPOT) {
146
147 float len = param[PARAM_RANGE];
148 float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
149 return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
150 }
151
152 return AABB();
153 }
154
get_faces(uint32_t p_usage_flags) const155 PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
156
157 return PoolVector<Face3>();
158 }
159
set_bake_mode(BakeMode p_mode)160 void Light::set_bake_mode(BakeMode p_mode) {
161 bake_mode = p_mode;
162 VS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED);
163 }
164
get_bake_mode() const165 Light::BakeMode Light::get_bake_mode() const {
166 return bake_mode;
167 }
168
_update_visibility()169 void Light::_update_visibility() {
170
171 if (!is_inside_tree())
172 return;
173
174 bool editor_ok = true;
175
176 #ifdef TOOLS_ENABLED
177 if (editor_only) {
178 if (!Engine::get_singleton()->is_editor_hint()) {
179 editor_ok = false;
180 } else {
181 editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
182 }
183 }
184 #else
185 if (editor_only) {
186 editor_ok = false;
187 }
188 #endif
189
190 VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok);
191
192 _change_notify("geometry/visible");
193 }
194
_notification(int p_what)195 void Light::_notification(int p_what) {
196
197 if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
198
199 _update_visibility();
200 }
201
202 if (p_what == NOTIFICATION_ENTER_TREE) {
203 _update_visibility();
204 }
205 }
206
set_editor_only(bool p_editor_only)207 void Light::set_editor_only(bool p_editor_only) {
208
209 editor_only = p_editor_only;
210 _update_visibility();
211 }
212
is_editor_only() const213 bool Light::is_editor_only() const {
214
215 return editor_only;
216 }
217
_validate_property(PropertyInfo & property) const218 void Light::_validate_property(PropertyInfo &property) const {
219
220 if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") {
221 property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
222 }
223 }
224
_bind_methods()225 void Light::_bind_methods() {
226
227 ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only);
228 ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only);
229
230 ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &Light::set_param);
231 ClassDB::bind_method(D_METHOD("get_param", "param"), &Light::get_param);
232
233 ClassDB::bind_method(D_METHOD("set_shadow", "enabled"), &Light::set_shadow);
234 ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow);
235
236 ClassDB::bind_method(D_METHOD("set_negative", "enabled"), &Light::set_negative);
237 ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative);
238
239 ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light::set_cull_mask);
240 ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask);
241
242 ClassDB::bind_method(D_METHOD("set_color", "color"), &Light::set_color);
243 ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color);
244
245 ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face", "enable"), &Light::set_shadow_reverse_cull_face);
246 ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face"), &Light::get_shadow_reverse_cull_face);
247
248 ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light::set_shadow_color);
249 ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color);
250
251 ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light::set_bake_mode);
252 ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light::get_bake_mode);
253
254 ADD_GROUP("Light", "light_");
255 ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
256 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY);
257 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
258 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
259 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
260 ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode");
261 ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
262 ADD_GROUP("Shadow", "shadow_");
263 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
264 ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
265 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS);
266 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE);
267 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
268 ADD_GROUP("Editor", "");
269 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
270 ADD_GROUP("", "");
271
272 BIND_ENUM_CONSTANT(PARAM_ENERGY);
273 BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY);
274 BIND_ENUM_CONSTANT(PARAM_SPECULAR);
275 BIND_ENUM_CONSTANT(PARAM_RANGE);
276 BIND_ENUM_CONSTANT(PARAM_ATTENUATION);
277 BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE);
278 BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION);
279 BIND_ENUM_CONSTANT(PARAM_CONTACT_SHADOW_SIZE);
280 BIND_ENUM_CONSTANT(PARAM_SHADOW_MAX_DISTANCE);
281 BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET);
282 BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET);
283 BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET);
284 BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
285 BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
286 BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE);
287 BIND_ENUM_CONSTANT(PARAM_MAX);
288
289 BIND_ENUM_CONSTANT(BAKE_DISABLED);
290 BIND_ENUM_CONSTANT(BAKE_INDIRECT);
291 BIND_ENUM_CONSTANT(BAKE_ALL);
292 }
293
Light(VisualServer::LightType p_type)294 Light::Light(VisualServer::LightType p_type) {
295
296 type = p_type;
297 switch (p_type) {
298 case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break;
299 case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break;
300 case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break;
301 default: {
302 };
303 }
304
305 VS::get_singleton()->instance_set_base(get_instance(), light);
306
307 reverse_cull = false;
308 bake_mode = BAKE_INDIRECT;
309
310 editor_only = false;
311 set_color(Color(1, 1, 1, 1));
312 set_shadow(false);
313 set_negative(false);
314 set_cull_mask(0xFFFFFFFF);
315
316 set_param(PARAM_ENERGY, 1);
317 set_param(PARAM_INDIRECT_ENERGY, 1);
318 set_param(PARAM_SPECULAR, 0.5);
319 set_param(PARAM_RANGE, 5);
320 set_param(PARAM_ATTENUATION, 1);
321 set_param(PARAM_SPOT_ANGLE, 45);
322 set_param(PARAM_SPOT_ATTENUATION, 1);
323 set_param(PARAM_CONTACT_SHADOW_SIZE, 0);
324 set_param(PARAM_SHADOW_MAX_DISTANCE, 0);
325 set_param(PARAM_SHADOW_SPLIT_1_OFFSET, 0.1);
326 set_param(PARAM_SHADOW_SPLIT_2_OFFSET, 0.2);
327 set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5);
328 set_param(PARAM_SHADOW_NORMAL_BIAS, 0.0);
329 set_param(PARAM_SHADOW_BIAS, 0.15);
330 set_disable_scale(true);
331 }
332
Light()333 Light::Light() {
334
335 type = VisualServer::LIGHT_DIRECTIONAL;
336 ERR_PRINT("Light should not be instanced directly; use the DirectionalLight, OmniLight or SpotLight subtypes instead.");
337 }
338
~Light()339 Light::~Light() {
340
341 VS::get_singleton()->instance_set_base(get_instance(), RID());
342
343 if (light.is_valid())
344 VisualServer::get_singleton()->free(light);
345 }
346 /////////////////////////////////////////
347
set_shadow_mode(ShadowMode p_mode)348 void DirectionalLight::set_shadow_mode(ShadowMode p_mode) {
349
350 shadow_mode = p_mode;
351 VS::get_singleton()->light_directional_set_shadow_mode(light, VS::LightDirectionalShadowMode(p_mode));
352 }
353
get_shadow_mode() const354 DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const {
355
356 return shadow_mode;
357 }
358
set_shadow_depth_range(ShadowDepthRange p_range)359 void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) {
360 shadow_depth_range = p_range;
361 VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range));
362 }
363
get_shadow_depth_range() const364 DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const {
365
366 return shadow_depth_range;
367 }
368
set_blend_splits(bool p_enable)369 void DirectionalLight::set_blend_splits(bool p_enable) {
370
371 blend_splits = p_enable;
372 VS::get_singleton()->light_directional_set_blend_splits(light, p_enable);
373 }
374
is_blend_splits_enabled() const375 bool DirectionalLight::is_blend_splits_enabled() const {
376
377 return blend_splits;
378 }
379
_bind_methods()380 void DirectionalLight::_bind_methods() {
381
382 ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode);
383 ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight::get_shadow_mode);
384
385 ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight::set_shadow_depth_range);
386 ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight::get_shadow_depth_range);
387
388 ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight::set_blend_splits);
389 ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight::is_blend_splits_enabled);
390
391 ADD_GROUP("Directional Shadow", "directional_shadow_");
392 ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)"), "set_shadow_mode", "get_shadow_mode");
393 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
394 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
395 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
396 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
397 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
398 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE);
399 ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range");
400 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_max_distance", PROPERTY_HINT_EXP_RANGE, "0,8192,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
401
402 BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
403 BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
404 BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
405
406 BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE);
407 BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED);
408 }
409
DirectionalLight()410 DirectionalLight::DirectionalLight() :
411 Light(VisualServer::LIGHT_DIRECTIONAL) {
412
413 set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8);
414 set_param(PARAM_SHADOW_BIAS, 0.1);
415 set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
416 set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25);
417 set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
418 set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
419
420 blend_splits = false;
421 }
422
set_shadow_mode(ShadowMode p_mode)423 void OmniLight::set_shadow_mode(ShadowMode p_mode) {
424
425 shadow_mode = p_mode;
426 VS::get_singleton()->light_omni_set_shadow_mode(light, VS::LightOmniShadowMode(p_mode));
427 }
428
get_shadow_mode() const429 OmniLight::ShadowMode OmniLight::get_shadow_mode() const {
430
431 return shadow_mode;
432 }
433
set_shadow_detail(ShadowDetail p_detail)434 void OmniLight::set_shadow_detail(ShadowDetail p_detail) {
435
436 shadow_detail = p_detail;
437 VS::get_singleton()->light_omni_set_shadow_detail(light, VS::LightOmniShadowDetail(p_detail));
438 }
get_shadow_detail() const439 OmniLight::ShadowDetail OmniLight::get_shadow_detail() const {
440
441 return shadow_detail;
442 }
443
_bind_methods()444 void OmniLight::_bind_methods() {
445
446 ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight::set_shadow_mode);
447 ClassDB::bind_method(D_METHOD("get_shadow_mode"), &OmniLight::get_shadow_mode);
448
449 ClassDB::bind_method(D_METHOD("set_shadow_detail", "detail"), &OmniLight::set_shadow_detail);
450 ClassDB::bind_method(D_METHOD("get_shadow_detail"), &OmniLight::get_shadow_detail);
451
452 ADD_GROUP("Omni", "omni_");
453 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE);
454 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
455 ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
456 ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_detail", PROPERTY_HINT_ENUM, "Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail");
457
458 BIND_ENUM_CONSTANT(SHADOW_DUAL_PARABOLOID);
459 BIND_ENUM_CONSTANT(SHADOW_CUBE);
460
461 BIND_ENUM_CONSTANT(SHADOW_DETAIL_VERTICAL);
462 BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL);
463 }
464
OmniLight()465 OmniLight::OmniLight() :
466 Light(VisualServer::LIGHT_OMNI) {
467
468 set_shadow_mode(SHADOW_CUBE);
469 set_shadow_detail(SHADOW_DETAIL_HORIZONTAL);
470 }
471
get_configuration_warning() const472 String SpotLight::get_configuration_warning() const {
473 String warning = Light::get_configuration_warning();
474
475 if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
476 if (warning != String()) {
477 warning += "\n\n";
478 }
479
480 warning += TTR("A SpotLight with an angle wider than 90 degrees cannot cast shadows.");
481 }
482
483 return warning;
484 }
485
_bind_methods()486 void SpotLight::_bind_methods() {
487
488 ADD_GROUP("Spot", "spot_");
489 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE);
490 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
491 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE);
492 ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_SPOT_ATTENUATION);
493 }
494