1 /*************************************************************************/
2 /*  theme.h                                                              */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 
31 #ifndef THEME_H
32 #define THEME_H
33 
34 #include "core/io/resource_loader.h"
35 #include "core/resource.h"
36 #include "scene/resources/font.h"
37 #include "scene/resources/shader.h"
38 #include "scene/resources/style_box.h"
39 #include "scene/resources/texture.h"
40 
41 class Theme : public Resource {
42 
43 	GDCLASS(Theme, Resource);
44 	RES_BASE_EXTENSION("theme");
45 
46 	void _emit_theme_changed();
47 
48 	HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
49 	HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map;
50 	HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map;
51 	HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map;
52 	HashMap<StringName, HashMap<StringName, Color> > color_map;
53 	HashMap<StringName, HashMap<StringName, int> > constant_map;
54 
55 	PoolVector<String> _get_icon_list(const String &p_type) const;
56 	PoolVector<String> _get_stylebox_list(const String &p_type) const;
57 	PoolVector<String> _get_stylebox_types(void) const;
58 	PoolVector<String> _get_font_list(const String &p_type) const;
59 	PoolVector<String> _get_color_list(const String &p_type) const;
60 	PoolVector<String> _get_constant_list(const String &p_type) const;
61 	PoolVector<String> _get_type_list(const String &p_type) const;
62 
63 protected:
64 	bool _set(const StringName &p_name, const Variant &p_value);
65 	bool _get(const StringName &p_name, Variant &r_ret) const;
66 	void _get_property_list(List<PropertyInfo> *p_list) const;
67 
68 	static Ref<Theme> project_default_theme;
69 	static Ref<Theme> default_theme;
70 	static Ref<Texture> default_icon;
71 	static Ref<StyleBox> default_style;
72 	static Ref<Font> default_font;
73 
74 	Ref<Font> default_theme_font;
75 
76 	static void _bind_methods();
77 
78 public:
79 	static Ref<Theme> get_default();
80 	static void set_default(const Ref<Theme> &p_default);
81 
82 	static Ref<Theme> get_project_default();
83 	static void set_project_default(const Ref<Theme> &p_project_default);
84 
85 	static void set_default_icon(const Ref<Texture> &p_icon);
86 	static void set_default_style(const Ref<StyleBox> &p_style);
87 	static void set_default_font(const Ref<Font> &p_font);
88 
89 	void set_default_theme_font(const Ref<Font> &p_default_font);
90 	Ref<Font> get_default_theme_font() const;
91 
92 	void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon);
93 	Ref<Texture> get_icon(const StringName &p_name, const StringName &p_type) const;
94 	bool has_icon(const StringName &p_name, const StringName &p_type) const;
95 	void clear_icon(const StringName &p_name, const StringName &p_type);
96 	void get_icon_list(StringName p_type, List<StringName> *p_list) const;
97 
98 	void set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader);
99 	Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type) const;
100 	bool has_shader(const StringName &p_name, const StringName &p_type) const;
101 	void clear_shader(const StringName &p_name, const StringName &p_type);
102 	void get_shader_list(const StringName &p_type, List<StringName> *p_list) const;
103 
104 	void set_stylebox(const StringName &p_name, const StringName &p_type, const Ref<StyleBox> &p_style);
105 	Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_type) const;
106 	bool has_stylebox(const StringName &p_name, const StringName &p_type) const;
107 	void clear_stylebox(const StringName &p_name, const StringName &p_type);
108 	void get_stylebox_list(StringName p_type, List<StringName> *p_list) const;
109 	void get_stylebox_types(List<StringName> *p_list) const;
110 
111 	void set_font(const StringName &p_name, const StringName &p_type, const Ref<Font> &p_font);
112 	Ref<Font> get_font(const StringName &p_name, const StringName &p_type) const;
113 	bool has_font(const StringName &p_name, const StringName &p_type) const;
114 	void clear_font(const StringName &p_name, const StringName &p_type);
115 	void get_font_list(StringName p_type, List<StringName> *p_list) const;
116 
117 	void set_color(const StringName &p_name, const StringName &p_type, const Color &p_color);
118 	Color get_color(const StringName &p_name, const StringName &p_type) const;
119 	bool has_color(const StringName &p_name, const StringName &p_type) const;
120 	void clear_color(const StringName &p_name, const StringName &p_type);
121 	void get_color_list(StringName p_type, List<StringName> *p_list) const;
122 
123 	void set_constant(const StringName &p_name, const StringName &p_type, int p_constant);
124 	int get_constant(const StringName &p_name, const StringName &p_type) const;
125 	bool has_constant(const StringName &p_name, const StringName &p_type) const;
126 	void clear_constant(const StringName &p_name, const StringName &p_type);
127 	void get_constant_list(StringName p_type, List<StringName> *p_list) const;
128 
129 	void get_type_list(List<StringName> *p_list) const;
130 
131 	void copy_default_theme();
132 	void copy_theme(const Ref<Theme> &p_other);
133 	void clear();
134 
135 	Theme();
136 	~Theme();
137 };
138 
139 #endif
140