1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btCollisionObject.h"
17 #include "LinearMath/btSerializer.h"
18 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
19 
btCollisionObject()20 btCollisionObject::btCollisionObject()
21 	: m_interpolationLinearVelocity(0.f, 0.f, 0.f),
22 	  m_interpolationAngularVelocity(0.f, 0.f, 0.f),
23 	  m_anisotropicFriction(1.f, 1.f, 1.f),
24 	  m_hasAnisotropicFriction(false),
25 	  m_contactProcessingThreshold(BT_LARGE_FLOAT),
26 	  m_broadphaseHandle(0),
27 	  m_collisionShape(0),
28 	  m_extensionPointer(0),
29 	  m_rootCollisionShape(0),
30 	  m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
31 	  m_islandTag1(-1),
32 	  m_companionId(-1),
33 	  m_worldArrayIndex(-1),
34 	  m_activationState1(1),
35 	  m_deactivationTime(btScalar(0.)),
36 	  m_friction(btScalar(0.5)),
37 	  m_restitution(btScalar(0.)),
38 	  m_rollingFriction(0.0f),
39 	  m_spinningFriction(0.f),
40 	  m_contactDamping(.1),
41 	  m_contactStiffness(BT_LARGE_FLOAT),
42 	  m_internalType(CO_COLLISION_OBJECT),
43 	  m_userObjectPointer(0),
44 	  m_userIndex2(-1),
45 	  m_userIndex(-1),
46 	  m_userIndex3(-1),
47 	  m_hitFraction(btScalar(1.)),
48 	  m_ccdSweptSphereRadius(btScalar(0.)),
49 	  m_ccdMotionThreshold(btScalar(0.)),
50 	  m_checkCollideWith(false),
51 	  m_updateRevision(0)
52 {
53 	m_worldTransform.setIdentity();
54 	m_interpolationWorldTransform.setIdentity();
55 }
56 
~btCollisionObject()57 btCollisionObject::~btCollisionObject()
58 {
59 }
60 
setActivationState(int newState) const61 void btCollisionObject::setActivationState(int newState) const
62 {
63 	if ((m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
64 		m_activationState1 = newState;
65 }
66 
forceActivationState(int newState) const67 void btCollisionObject::forceActivationState(int newState) const
68 {
69 	m_activationState1 = newState;
70 }
71 
activate(bool forceActivation) const72 void btCollisionObject::activate(bool forceActivation) const
73 {
74 	if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT)))
75 	{
76 		setActivationState(ACTIVE_TAG);
77 		m_deactivationTime = btScalar(0.);
78 	}
79 }
80 
serialize(void * dataBuffer,btSerializer * serializer) const81 const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
82 {
83 	btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
84 
85 	m_worldTransform.serialize(dataOut->m_worldTransform);
86 	m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
87 	m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
88 	m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
89 	m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
90 	dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
91 	dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
92 	dataOut->m_broadphaseHandle = 0;
93 	dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
94 	dataOut->m_rootCollisionShape = 0;  //@todo
95 	dataOut->m_collisionFlags = m_collisionFlags;
96 	dataOut->m_islandTag1 = m_islandTag1;
97 	dataOut->m_companionId = m_companionId;
98 	dataOut->m_activationState1 = m_activationState1;
99 	dataOut->m_deactivationTime = m_deactivationTime;
100 	dataOut->m_friction = m_friction;
101 	dataOut->m_rollingFriction = m_rollingFriction;
102 	dataOut->m_contactDamping = m_contactDamping;
103 	dataOut->m_contactStiffness = m_contactStiffness;
104 	dataOut->m_restitution = m_restitution;
105 	dataOut->m_internalType = m_internalType;
106 
107 	char* name = (char*)serializer->findNameForPointer(this);
108 	dataOut->m_name = (char*)serializer->getUniquePointer(name);
109 	if (dataOut->m_name)
110 	{
111 		serializer->serializeName(name);
112 	}
113 	dataOut->m_hitFraction = m_hitFraction;
114 	dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
115 	dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
116 	dataOut->m_checkCollideWith = m_checkCollideWith;
117 	if (m_broadphaseHandle)
118 	{
119 		dataOut->m_collisionFilterGroup = m_broadphaseHandle->m_collisionFilterGroup;
120 		dataOut->m_collisionFilterMask = m_broadphaseHandle->m_collisionFilterMask;
121 		dataOut->m_uniqueId = m_broadphaseHandle->m_uniqueId;
122 	}
123 	else
124 	{
125 		dataOut->m_collisionFilterGroup = 0;
126 		dataOut->m_collisionFilterMask = 0;
127 		dataOut->m_uniqueId = -1;
128 	}
129 	return btCollisionObjectDataName;
130 }
131 
serializeSingleObject(class btSerializer * serializer) const132 void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
133 {
134 	int len = calculateSerializeBufferSize();
135 	btChunk* chunk = serializer->allocate(len, 1);
136 	const char* structType = serialize(chunk->m_oldPtr, serializer);
137 	serializer->finalizeChunk(chunk, structType, BT_COLLISIONOBJECT_CODE, (void*)this);
138 }
139