1 
2 /*
3 Stan Melax Convex Hull Computation
4 Copyright (c) 2008 Stan Melax http://www.melax.com/
5 
6 This software is provided 'as-is', without any express or implied warranty.
7 In no event will the authors be held liable for any damages arising from the use of this software.
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it freely,
10 subject to the following restrictions:
11 
12 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
13 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
14 3. This notice may not be removed or altered from any source distribution.
15 */
16 
17 ///includes modifications/improvements by John Ratcliff, see BringOutYourDead below.
18 
19 #ifndef BT_CD_HULL_H
20 #define BT_CD_HULL_H
21 
22 #include "btVector3.h"
23 #include "btAlignedObjectArray.h"
24 
25 typedef btAlignedObjectArray<unsigned int> TUIntArray;
26 
27 class HullResult
28 {
29 public:
HullResult(void)30 	HullResult(void)
31 	{
32 		mPolygons = true;
33 		mNumOutputVertices = 0;
34 		mNumFaces = 0;
35 		mNumIndices = 0;
36 	}
37 	bool mPolygons;                                    // true if indices represents polygons, false indices are triangles
38 	unsigned int mNumOutputVertices;                   // number of vertices in the output hull
39 	btAlignedObjectArray<btVector3> m_OutputVertices;  // array of vertices
40 	unsigned int mNumFaces;                            // the number of faces produced
41 	unsigned int mNumIndices;                          // the total number of indices
42 	btAlignedObjectArray<unsigned int> m_Indices;      // pointer to indices.
43 
44 	// If triangles, then indices are array indexes into the vertex list.
45 	// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
46 };
47 
48 enum HullFlag
49 {
50 	QF_TRIANGLES = (1 << 0),      // report results as triangles, not polygons.
51 	QF_REVERSE_ORDER = (1 << 1),  // reverse order of the triangle indices.
52 	QF_DEFAULT = QF_TRIANGLES
53 };
54 
55 class HullDesc
56 {
57 public:
HullDesc(void)58 	HullDesc(void)
59 	{
60 		mFlags = QF_DEFAULT;
61 		mVcount = 0;
62 		mVertices = 0;
63 		mVertexStride = sizeof(btVector3);
64 		mNormalEpsilon = 0.001f;
65 		mMaxVertices = 4096;  // maximum number of points to be considered for a convex hull.
66 		mMaxFaces = 4096;
67 	};
68 
69 	HullDesc(HullFlag flag,
70 			 unsigned int vcount,
71 			 const btVector3* vertices,
72 			 unsigned int stride = sizeof(btVector3))
73 	{
74 		mFlags = flag;
75 		mVcount = vcount;
76 		mVertices = vertices;
77 		mVertexStride = stride;
78 		mNormalEpsilon = btScalar(0.001);
79 		mMaxVertices = 4096;
80 	}
81 
HasHullFlag(HullFlag flag)82 	bool HasHullFlag(HullFlag flag) const
83 	{
84 		if (mFlags & flag) return true;
85 		return false;
86 	}
87 
SetHullFlag(HullFlag flag)88 	void SetHullFlag(HullFlag flag)
89 	{
90 		mFlags |= flag;
91 	}
92 
ClearHullFlag(HullFlag flag)93 	void ClearHullFlag(HullFlag flag)
94 	{
95 		mFlags &= ~flag;
96 	}
97 
98 	unsigned int mFlags;         // flags to use when generating the convex hull.
99 	unsigned int mVcount;        // number of vertices in the input point cloud
100 	const btVector3* mVertices;  // the array of vertices.
101 	unsigned int mVertexStride;  // the stride of each vertex, in bytes.
102 	btScalar mNormalEpsilon;     // the epsilon for removing duplicates.  This is a normalized value, if normalized bit is on.
103 	unsigned int mMaxVertices;   // maximum number of vertices to be considered for the hull!
104 	unsigned int mMaxFaces;
105 };
106 
107 enum HullError
108 {
109 	QE_OK,   // success!
110 	QE_FAIL  // failed.
111 };
112 
113 class btPlane
114 {
115 public:
116 	btVector3 normal;
117 	btScalar dist;  // distance below origin - the D from plane equasion Ax+By+Cz+D=0
btPlane(const btVector3 & n,btScalar d)118 	btPlane(const btVector3& n, btScalar d) : normal(n), dist(d) {}
btPlane()119 	btPlane() : normal(), dist(0) {}
120 };
121 
122 class ConvexH
123 {
124 public:
125 	class HalfEdge
126 	{
127 	public:
128 		short ea;         // the other half of the edge (index into edges list)
129 		unsigned char v;  // the vertex at the start of this edge (index into vertices list)
130 		unsigned char p;  // the facet on which this edge lies (index into facets list)
HalfEdge()131 		HalfEdge() {}
HalfEdge(short _ea,unsigned char _v,unsigned char _p)132 		HalfEdge(short _ea, unsigned char _v, unsigned char _p) : ea(_ea), v(_v), p(_p) {}
133 	};
ConvexH()134 	ConvexH()
135 	{
136 	}
~ConvexH()137 	~ConvexH()
138 	{
139 	}
140 	btAlignedObjectArray<btVector3> vertices;
141 	btAlignedObjectArray<HalfEdge> edges;
142 	btAlignedObjectArray<btPlane> facets;
143 	ConvexH(int vertices_size, int edges_size, int facets_size);
144 };
145 
146 class int4
147 {
148 public:
149 	int x, y, z, w;
int4()150 	int4(){};
int4(int _x,int _y,int _z,int _w)151 	int4(int _x, int _y, int _z, int _w)
152 	{
153 		x = _x;
154 		y = _y;
155 		z = _z;
156 		w = _w;
157 	}
158 	const int& operator[](int i) const { return (&x)[i]; }
159 	int& operator[](int i) { return (&x)[i]; }
160 };
161 
162 class PHullResult
163 {
164 public:
PHullResult(void)165 	PHullResult(void)
166 	{
167 		mVcount = 0;
168 		mIndexCount = 0;
169 		mFaceCount = 0;
170 		mVertices = 0;
171 	}
172 
173 	unsigned int mVcount;
174 	unsigned int mIndexCount;
175 	unsigned int mFaceCount;
176 	btVector3* mVertices;
177 	TUIntArray m_Indices;
178 };
179 
180 ///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method.
181 ///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape.
182 class HullLibrary
183 {
184 	btAlignedObjectArray<class btHullTriangle*> m_tris;
185 
186 public:
187 	btAlignedObjectArray<int> m_vertexIndexMapping;
188 
189 	HullError CreateConvexHull(const HullDesc& desc,  // describes the input request
190 							   HullResult& result);   // contains the resulst
191 	HullError ReleaseResult(HullResult& result);      // release memory allocated for this result, we are done with it.
192 
193 private:
194 	bool ComputeHull(unsigned int vcount, const btVector3* vertices, PHullResult& result, unsigned int vlimit);
195 
196 	class btHullTriangle* allocateTriangle(int a, int b, int c);
197 	void deAllocateTriangle(btHullTriangle*);
198 	void b2bfix(btHullTriangle* s, btHullTriangle* t);
199 
200 	void removeb2b(btHullTriangle* s, btHullTriangle* t);
201 
202 	void checkit(btHullTriangle* t);
203 
204 	btHullTriangle* extrudable(btScalar epsilon);
205 
206 	int calchull(btVector3* verts, int verts_count, TUIntArray& tris_out, int& tris_count, int vlimit);
207 
208 	int calchullgen(btVector3* verts, int verts_count, int vlimit);
209 
210 	int4 FindSimplex(btVector3* verts, int verts_count, btAlignedObjectArray<int>& allow);
211 
212 	class ConvexH* ConvexHCrop(ConvexH& convex, const btPlane& slice);
213 
214 	void extrude(class btHullTriangle* t0, int v);
215 
216 	ConvexH* test_cube();
217 
218 	//BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'.
219 	//After the hull is generated it give you back a set of polygon faces which index the *original* point cloud.
220 	//The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull.
221 	//The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation.
222 	void BringOutYourDead(const btVector3* verts, unsigned int vcount, btVector3* overts, unsigned int& ocount, unsigned int* indices, unsigned indexcount);
223 
224 	bool CleanupVertices(unsigned int svcount,
225 						 const btVector3* svertices,
226 						 unsigned int stride,
227 						 unsigned int& vcount,  // output number of vertices
228 						 btVector3* vertices,   // location to store the results.
229 						 btScalar normalepsilon,
230 						 btVector3& scale);
231 };
232 
233 #endif  //BT_CD_HULL_H
234