1 /*************************************************************************/ 2 /* editor_font_import_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef EDITOR_FONT_IMPORT_PLUGIN_H 31 #define EDITOR_FONT_IMPORT_PLUGIN_H 32 33 #include "editor/editor_import_export.h" 34 #include "scene/resources/font.h" 35 36 class EditorNode; 37 class EditorFontImportDialog; 38 39 class EditorFontImportPlugin : public EditorImportPlugin { 40 41 OBJ_TYPE(EditorFontImportPlugin, EditorImportPlugin); 42 43 EditorFontImportDialog *dialog; 44 45 public: 46 Ref<BitmapFont> generate_font(const Ref<ResourceImportMetadata> &p_from, const String &p_existing = String()); //used by editor 47 48 virtual String get_name() const; 49 virtual String get_visible_name() const; 50 virtual void import_dialog(const String &p_from = ""); 51 virtual Error import(const String &p_path, const Ref<ResourceImportMetadata> &p_from); 52 virtual void import_from_drop(const Vector<String> &p_drop, const String &p_dest_path); 53 54 EditorFontImportPlugin(EditorNode *p_editor); 55 }; 56 57 #endif // EDITOR_FONT_IMPORT_PLUGIN_H 58