1 /*************************************************************************/
2 /*  baked_light_editor_plugin.h                                          */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
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12 /* a copy of this software and associated documentation files (the       */
13 /* "Software"), to deal in the Software without restriction, including   */
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15 /* distribute, sublicense, and/or sell copies of the Software, and to    */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
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19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
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25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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29 /*************************************************************************/
30 #ifndef BAKED_LIGHT_EDITOR_PLUGIN_H
31 #define BAKED_LIGHT_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "editor/plugins/baked_light_baker.h"
36 #include "scene/gui/spin_box.h"
37 
38 /**
39 	@author Juan Linietsky <reduzio@gmail.com>
40 */
41 
42 class MeshInstance;
43 
44 class BakedLightEditor : public Control {
45 
46 	OBJ_TYPE(BakedLightEditor, Control);
47 
48 	float update_timeout;
49 	DVector<uint8_t> octree_texture;
50 	DVector<uint8_t> light_texture;
51 	DVector<int> octree_sampler;
52 
53 	BakedLightBaker *baker;
54 	AcceptDialog *err_dialog;
55 
56 	HBoxContainer *bake_hbox;
57 	Button *button_bake;
58 	Button *button_reset;
59 	Button *button_make_lightmaps;
60 	Label *bake_info;
61 
62 	uint64_t last_rays_time;
63 
64 	BakedLightInstance *node;
65 
66 	enum Menu {
67 
68 		MENU_OPTION_BAKE,
69 		MENU_OPTION_CLEAR
70 	};
71 
72 	void _bake_lightmaps();
73 
74 	void _bake_pressed();
75 	void _clear_pressed();
76 
77 	void _end_baking();
78 	void _menu_option(int);
79 
80 	friend class BakedLightEditorPlugin;
81 
82 protected:
83 	void _node_removed(Node *p_node);
84 	static void _bind_methods();
85 	void _notification(int p_what);
86 
87 public:
88 	void edit(BakedLightInstance *p_baked_light);
89 	BakedLightEditor();
90 	~BakedLightEditor();
91 };
92 
93 class BakedLightEditorPlugin : public EditorPlugin {
94 
95 	OBJ_TYPE(BakedLightEditorPlugin, EditorPlugin);
96 
97 	BakedLightEditor *baked_light_editor;
98 	EditorNode *editor;
99 
100 public:
get_name()101 	virtual String get_name() const { return "BakedLight"; }
has_main_screen()102 	bool has_main_screen() const { return false; }
103 	virtual void edit(Object *p_node);
104 	virtual bool handles(Object *p_node) const;
105 	virtual void make_visible(bool p_visible);
106 
107 	BakedLightEditorPlugin(EditorNode *p_node);
108 	~BakedLightEditorPlugin();
109 };
110 
111 #endif // MULTIMESH_EDITOR_PLUGIN_H
112