1 /*************************************************************************/ 2 /* collision_polygon_2d_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef COLLISION_POLYGON_2D_EDITOR_PLUGIN_H 31 #define COLLISION_POLYGON_2D_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/2d/collision_polygon_2d.h" 36 #include "scene/gui/button_group.h" 37 #include "scene/gui/tool_button.h" 38 39 /** 40 @author Juan Linietsky <reduzio@gmail.com> 41 */ 42 class CanvasItemEditor; 43 44 class CollisionPolygon2DEditor : public HBoxContainer { 45 46 OBJ_TYPE(CollisionPolygon2DEditor, HBoxContainer); 47 48 UndoRedo *undo_redo; 49 enum Mode { 50 51 MODE_CREATE, 52 MODE_EDIT, 53 54 }; 55 56 Mode mode; 57 58 ToolButton *button_create; 59 ToolButton *button_edit; 60 61 CanvasItemEditor *canvas_item_editor; 62 EditorNode *editor; 63 Panel *panel; 64 CollisionPolygon2D *node; 65 MenuButton *options; 66 67 int edited_point; 68 Vector2 edited_point_pos; 69 Vector<Vector2> pre_move_edit; 70 Vector<Vector2> wip; 71 bool wip_active; 72 73 void _wip_close(); 74 void _canvas_draw(); 75 void _menu_option(int p_option); 76 77 protected: 78 void _notification(int p_what); 79 void _node_removed(Node *p_node); 80 static void _bind_methods(); 81 82 public: 83 bool forward_input_event(const InputEvent &p_event); 84 void edit(Node *p_collision_polygon); 85 CollisionPolygon2DEditor(EditorNode *p_editor); 86 }; 87 88 class CollisionPolygon2DEditorPlugin : public EditorPlugin { 89 90 OBJ_TYPE(CollisionPolygon2DEditorPlugin, EditorPlugin); 91 92 CollisionPolygon2DEditor *collision_polygon_editor; 93 EditorNode *editor; 94 95 public: forward_input_event(const InputEvent & p_event)96 virtual bool forward_input_event(const InputEvent &p_event) { return collision_polygon_editor->forward_input_event(p_event); } 97 get_name()98 virtual String get_name() const { return "CollisionPolygon2D"; } has_main_screen()99 bool has_main_screen() const { return false; } 100 virtual void edit(Object *p_node); 101 virtual bool handles(Object *p_node) const; 102 virtual void make_visible(bool p_visible); 103 104 CollisionPolygon2DEditorPlugin(EditorNode *p_node); 105 ~CollisionPolygon2DEditorPlugin(); 106 }; 107 108 #endif // COLLISION_POLYGON_2D_EDITOR_PLUGIN_H 109