1 /*************************************************************************/
2 /*  collision_polygon_2d_editor_plugin.h                                 */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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16 /* permit persons to whom the Software is furnished to do so, subject to */
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29 /*************************************************************************/
30 #ifndef COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
31 #define COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/2d/collision_polygon_2d.h"
36 #include "scene/gui/button_group.h"
37 #include "scene/gui/tool_button.h"
38 
39 /**
40 	@author Juan Linietsky <reduzio@gmail.com>
41 */
42 class CanvasItemEditor;
43 
44 class CollisionPolygon2DEditor : public HBoxContainer {
45 
46 	OBJ_TYPE(CollisionPolygon2DEditor, HBoxContainer);
47 
48 	UndoRedo *undo_redo;
49 	enum Mode {
50 
51 		MODE_CREATE,
52 		MODE_EDIT,
53 
54 	};
55 
56 	Mode mode;
57 
58 	ToolButton *button_create;
59 	ToolButton *button_edit;
60 
61 	CanvasItemEditor *canvas_item_editor;
62 	EditorNode *editor;
63 	Panel *panel;
64 	CollisionPolygon2D *node;
65 	MenuButton *options;
66 
67 	int edited_point;
68 	Vector2 edited_point_pos;
69 	Vector<Vector2> pre_move_edit;
70 	Vector<Vector2> wip;
71 	bool wip_active;
72 
73 	void _wip_close();
74 	void _canvas_draw();
75 	void _menu_option(int p_option);
76 
77 protected:
78 	void _notification(int p_what);
79 	void _node_removed(Node *p_node);
80 	static void _bind_methods();
81 
82 public:
83 	bool forward_input_event(const InputEvent &p_event);
84 	void edit(Node *p_collision_polygon);
85 	CollisionPolygon2DEditor(EditorNode *p_editor);
86 };
87 
88 class CollisionPolygon2DEditorPlugin : public EditorPlugin {
89 
90 	OBJ_TYPE(CollisionPolygon2DEditorPlugin, EditorPlugin);
91 
92 	CollisionPolygon2DEditor *collision_polygon_editor;
93 	EditorNode *editor;
94 
95 public:
forward_input_event(const InputEvent & p_event)96 	virtual bool forward_input_event(const InputEvent &p_event) { return collision_polygon_editor->forward_input_event(p_event); }
97 
get_name()98 	virtual String get_name() const { return "CollisionPolygon2D"; }
has_main_screen()99 	bool has_main_screen() const { return false; }
100 	virtual void edit(Object *p_node);
101 	virtual bool handles(Object *p_node) const;
102 	virtual void make_visible(bool p_visible);
103 
104 	CollisionPolygon2DEditorPlugin(EditorNode *p_node);
105 	~CollisionPolygon2DEditorPlugin();
106 };
107 
108 #endif // COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
109