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2 /*  collision_shape_2d_editor_plugin.h                                   */
3 /*************************************************************************/
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29 /*************************************************************************/
30 #ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
31 #define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 
36 #include "scene/2d/collision_shape_2d.h"
37 
38 class CanvasItemEditor;
39 
40 class CollisionShape2DEditor : public Control {
41 	OBJ_TYPE(CollisionShape2DEditor, Control);
42 
43 	enum ShapeType {
44 		CAPSULE_SHAPE,
45 		CIRCLE_SHAPE,
46 		CONCAVE_POLYGON_SHAPE,
47 		CONVEX_POLYGON_SHAPE,
48 		LINE_SHAPE,
49 		RAY_SHAPE,
50 		RECTANGLE_SHAPE,
51 		SEGMENT_SHAPE
52 	};
53 
54 	EditorNode *editor;
55 	UndoRedo *undo_redo;
56 	CanvasItemEditor *canvas_item_editor;
57 	CollisionShape2D *node;
58 
59 	Vector<Point2> handles;
60 
61 	int shape_type;
62 	int edit_handle;
63 	bool pressed;
64 	Variant original;
65 
66 	Variant get_handle_value(int idx) const;
67 	void set_handle(int idx, Point2 &p_point);
68 	void commit_handle(int idx, Variant &p_org);
69 
70 	void _get_current_shape_type();
71 	void _canvas_draw();
72 
73 protected:
74 	static void _bind_methods();
75 
76 public:
77 	bool forward_input_event(const InputEvent &p_event);
78 	void edit(Node *p_node);
79 
80 	CollisionShape2DEditor(EditorNode *p_editor);
81 };
82 
83 class CollisionShape2DEditorPlugin : public EditorPlugin {
84 	OBJ_TYPE(CollisionShape2DEditorPlugin, EditorPlugin);
85 
86 	CollisionShape2DEditor *collision_shape_2d_editor;
87 	EditorNode *editor;
88 
89 public:
forward_input_event(const InputEvent & p_event)90 	virtual bool forward_input_event(const InputEvent &p_event) { return collision_shape_2d_editor->forward_input_event(p_event); }
91 
get_name()92 	virtual String get_name() const { return "CollisionShape2D"; }
has_main_screen()93 	bool has_main_screen() const { return false; }
94 	virtual void edit(Object *p_obj);
95 	virtual bool handles(Object *p_obj) const;
96 	virtual void make_visible(bool visible);
97 
98 	CollisionShape2DEditorPlugin(EditorNode *p_editor);
99 	~CollisionShape2DEditorPlugin();
100 };
101 
102 #endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
103