1 /*************************************************************************/ 2 /* collision_shape_2d_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H 31 #define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 36 #include "scene/2d/collision_shape_2d.h" 37 38 class CanvasItemEditor; 39 40 class CollisionShape2DEditor : public Control { 41 OBJ_TYPE(CollisionShape2DEditor, Control); 42 43 enum ShapeType { 44 CAPSULE_SHAPE, 45 CIRCLE_SHAPE, 46 CONCAVE_POLYGON_SHAPE, 47 CONVEX_POLYGON_SHAPE, 48 LINE_SHAPE, 49 RAY_SHAPE, 50 RECTANGLE_SHAPE, 51 SEGMENT_SHAPE 52 }; 53 54 EditorNode *editor; 55 UndoRedo *undo_redo; 56 CanvasItemEditor *canvas_item_editor; 57 CollisionShape2D *node; 58 59 Vector<Point2> handles; 60 61 int shape_type; 62 int edit_handle; 63 bool pressed; 64 Variant original; 65 66 Variant get_handle_value(int idx) const; 67 void set_handle(int idx, Point2 &p_point); 68 void commit_handle(int idx, Variant &p_org); 69 70 void _get_current_shape_type(); 71 void _canvas_draw(); 72 73 protected: 74 static void _bind_methods(); 75 76 public: 77 bool forward_input_event(const InputEvent &p_event); 78 void edit(Node *p_node); 79 80 CollisionShape2DEditor(EditorNode *p_editor); 81 }; 82 83 class CollisionShape2DEditorPlugin : public EditorPlugin { 84 OBJ_TYPE(CollisionShape2DEditorPlugin, EditorPlugin); 85 86 CollisionShape2DEditor *collision_shape_2d_editor; 87 EditorNode *editor; 88 89 public: forward_input_event(const InputEvent & p_event)90 virtual bool forward_input_event(const InputEvent &p_event) { return collision_shape_2d_editor->forward_input_event(p_event); } 91 get_name()92 virtual String get_name() const { return "CollisionShape2D"; } has_main_screen()93 bool has_main_screen() const { return false; } 94 virtual void edit(Object *p_obj); 95 virtual bool handles(Object *p_obj) const; 96 virtual void make_visible(bool visible); 97 98 CollisionShape2DEditorPlugin(EditorNode *p_editor); 99 ~CollisionShape2DEditorPlugin(); 100 }; 101 102 #endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H 103