1 /*************************************************************************/ 2 /* color_ramp_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ 31 #define TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/gui/color_ramp_edit.h" 36 37 class ColorRampEditorPlugin : public EditorPlugin { 38 39 OBJ_TYPE(ColorRampEditorPlugin, EditorPlugin); 40 41 bool _2d; 42 Ref<ColorRamp> color_ramp_ref; 43 ColorRampEdit *ramp_editor; 44 EditorNode *editor; 45 46 protected: 47 static void _bind_methods(); 48 void _ramp_changed(); 49 void _undo_redo_color_ramp(const Vector<float> &offsets, const Vector<Color> &colors); 50 51 public: get_name()52 virtual String get_name() const { return "ColorRamp"; } has_main_screen()53 bool has_main_screen() const { return false; } 54 virtual void edit(Object *p_node); 55 virtual bool handles(Object *p_node) const; 56 virtual void make_visible(bool p_visible); 57 58 ColorRampEditorPlugin(EditorNode *p_node); 59 ~ColorRampEditorPlugin(); 60 }; 61 62 #endif /* TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ */ 63