1 /*************************************************************************/ 2 /* cube_grid_theme_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef CUBE_GRID_THEME_EDITOR_PLUGIN_H 31 #define CUBE_GRID_THEME_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "scene/resources/mesh_library.h" 35 36 class MeshLibraryEditor : public Control { 37 38 OBJ_TYPE(MeshLibraryEditor, Control); 39 40 Ref<MeshLibrary> theme; 41 42 EditorNode *editor; 43 MenuButton *menu; 44 ConfirmationDialog *cd; 45 EditorFileDialog *file; 46 int to_erase; 47 48 enum { 49 50 MENU_OPTION_ADD_ITEM, 51 MENU_OPTION_REMOVE_ITEM, 52 MENU_OPTION_UPDATE_FROM_SCENE, 53 MENU_OPTION_IMPORT_FROM_SCENE 54 }; 55 56 int option; 57 void _import_scene_cbk(const String &p_str); 58 void _menu_cbk(int p_option); 59 void _menu_confirm(); 60 61 static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge); 62 63 protected: 64 static void _bind_methods(); 65 66 public: 67 void edit(const Ref<MeshLibrary> &p_theme); 68 static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true); 69 70 MeshLibraryEditor(EditorNode *p_editor); 71 }; 72 73 class MeshLibraryEditorPlugin : public EditorPlugin { 74 75 OBJ_TYPE(MeshLibraryEditorPlugin, EditorPlugin); 76 77 MeshLibraryEditor *theme_editor; 78 EditorNode *editor; 79 80 public: get_name()81 virtual String get_name() const { return "MeshLibrary"; } has_main_screen()82 bool has_main_screen() const { return false; } 83 virtual void edit(Object *p_node); 84 virtual bool handles(Object *p_node) const; 85 virtual void make_visible(bool p_visible); 86 87 MeshLibraryEditorPlugin(EditorNode *p_node); 88 }; 89 90 #endif // CUBE_GRID_THEME_EDITOR_PLUGIN_H 91