1 /*************************************************************************/
2 /*  cube_grid_theme_editor_plugin.h                                      */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the       */
13 /* "Software"), to deal in the Software without restriction, including   */
14 /* without limitation the rights to use, copy, modify, merge, publish,   */
15 /* distribute, sublicense, and/or sell copies of the Software, and to    */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
18 /*                                                                       */
19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
21 /*                                                                       */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
29 /*************************************************************************/
30 #ifndef CUBE_GRID_THEME_EDITOR_PLUGIN_H
31 #define CUBE_GRID_THEME_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "scene/resources/mesh_library.h"
35 
36 class MeshLibraryEditor : public Control {
37 
38 	OBJ_TYPE(MeshLibraryEditor, Control);
39 
40 	Ref<MeshLibrary> theme;
41 
42 	EditorNode *editor;
43 	MenuButton *menu;
44 	ConfirmationDialog *cd;
45 	EditorFileDialog *file;
46 	int to_erase;
47 
48 	enum {
49 
50 		MENU_OPTION_ADD_ITEM,
51 		MENU_OPTION_REMOVE_ITEM,
52 		MENU_OPTION_UPDATE_FROM_SCENE,
53 		MENU_OPTION_IMPORT_FROM_SCENE
54 	};
55 
56 	int option;
57 	void _import_scene_cbk(const String &p_str);
58 	void _menu_cbk(int p_option);
59 	void _menu_confirm();
60 
61 	static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge);
62 
63 protected:
64 	static void _bind_methods();
65 
66 public:
67 	void edit(const Ref<MeshLibrary> &p_theme);
68 	static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true);
69 
70 	MeshLibraryEditor(EditorNode *p_editor);
71 };
72 
73 class MeshLibraryEditorPlugin : public EditorPlugin {
74 
75 	OBJ_TYPE(MeshLibraryEditorPlugin, EditorPlugin);
76 
77 	MeshLibraryEditor *theme_editor;
78 	EditorNode *editor;
79 
80 public:
get_name()81 	virtual String get_name() const { return "MeshLibrary"; }
has_main_screen()82 	bool has_main_screen() const { return false; }
83 	virtual void edit(Object *p_node);
84 	virtual bool handles(Object *p_node) const;
85 	virtual void make_visible(bool p_visible);
86 
87 	MeshLibraryEditorPlugin(EditorNode *p_node);
88 };
89 
90 #endif // CUBE_GRID_THEME_EDITOR_PLUGIN_H
91