1 /*************************************************************************/ 2 /* light_occluder_2d_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H 31 #define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/2d/light_occluder_2d.h" 36 #include "scene/gui/button_group.h" 37 #include "scene/gui/tool_button.h" 38 39 /** 40 @author Juan Linietsky <reduzio@gmail.com> 41 */ 42 class CanvasItemEditor; 43 44 class LightOccluder2DEditor : public HBoxContainer { 45 46 OBJ_TYPE(LightOccluder2DEditor, HBoxContainer); 47 48 UndoRedo *undo_redo; 49 enum Mode { 50 51 MODE_CREATE, 52 MODE_EDIT, 53 54 }; 55 56 Mode mode; 57 58 ToolButton *button_create; 59 ToolButton *button_edit; 60 61 CanvasItemEditor *canvas_item_editor; 62 EditorNode *editor; 63 Panel *panel; 64 LightOccluder2D *node; 65 MenuButton *options; 66 67 int edited_point; 68 Vector2 edited_point_pos; 69 Vector<Vector2> pre_move_edit; 70 Vector<Vector2> wip; 71 bool wip_active; 72 73 ConfirmationDialog *create_poly; 74 75 void _wip_close(bool p_closed); 76 void _canvas_draw(); 77 void _menu_option(int p_option); 78 void _create_poly(); 79 80 protected: 81 void _notification(int p_what); 82 void _node_removed(Node *p_node); 83 static void _bind_methods(); 84 85 public: 86 Vector2 snap_point(const Vector2 &p_point) const; 87 bool forward_input_event(const InputEvent &p_event); 88 void edit(Node *p_collision_polygon); 89 LightOccluder2DEditor(EditorNode *p_editor); 90 }; 91 92 class LightOccluder2DEditorPlugin : public EditorPlugin { 93 94 OBJ_TYPE(LightOccluder2DEditorPlugin, EditorPlugin); 95 96 LightOccluder2DEditor *collision_polygon_editor; 97 EditorNode *editor; 98 99 public: forward_input_event(const InputEvent & p_event)100 virtual bool forward_input_event(const InputEvent &p_event) { return collision_polygon_editor->forward_input_event(p_event); } 101 get_name()102 virtual String get_name() const { return "LightOccluder2D"; } has_main_screen()103 bool has_main_screen() const { return false; } 104 virtual void edit(Object *p_node); 105 virtual bool handles(Object *p_node) const; 106 virtual void make_visible(bool p_visible); 107 108 LightOccluder2DEditorPlugin(EditorNode *p_node); 109 ~LightOccluder2DEditorPlugin(); 110 }; 111 112 #endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H 113