1 /*************************************************************************/ 2 /* mesh_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef MESH_EDITOR_PLUGIN_H 31 #define MESH_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/3d/camera.h" 36 #include "scene/3d/light.h" 37 #include "scene/3d/mesh_instance.h" 38 #include "scene/resources/material.h" 39 40 class MeshEditor : public Control { 41 42 OBJ_TYPE(MeshEditor, Control); 43 44 float rot_x; 45 float rot_y; 46 47 Viewport *viewport; 48 MeshInstance *mesh_instance; 49 DirectionalLight *light1; 50 DirectionalLight *light2; 51 Camera *camera; 52 53 Ref<Mesh> mesh; 54 55 TextureButton *light_1_switch; 56 TextureButton *light_2_switch; 57 58 void _button_pressed(Node *p_button); 59 bool first_enter; 60 61 void _update_rotation(); 62 63 protected: 64 void _notification(int p_what); 65 void _input_event(InputEvent p_event); 66 static void _bind_methods(); 67 68 public: 69 void edit(Ref<Mesh> p_mesh); 70 MeshEditor(); 71 }; 72 73 class MeshEditorPlugin : public EditorPlugin { 74 75 OBJ_TYPE(MeshEditorPlugin, EditorPlugin); 76 77 MeshEditor *mesh_editor; 78 EditorNode *editor; 79 80 public: get_name()81 virtual String get_name() const { return "Mesh"; } has_main_screen()82 bool has_main_screen() const { return false; } 83 virtual void edit(Object *p_node); 84 virtual bool handles(Object *p_node) const; 85 virtual void make_visible(bool p_visible); 86 87 MeshEditorPlugin(EditorNode *p_node); 88 ~MeshEditorPlugin(); 89 }; 90 91 #endif // MESH_EDITOR_PLUGIN_H 92