1 /*************************************************************************/
2 /*  mesh_editor_plugin.h                                                 */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the       */
13 /* "Software"), to deal in the Software without restriction, including   */
14 /* without limitation the rights to use, copy, modify, merge, publish,   */
15 /* distribute, sublicense, and/or sell copies of the Software, and to    */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
18 /*                                                                       */
19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
21 /*                                                                       */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
29 /*************************************************************************/
30 #ifndef MESH_EDITOR_PLUGIN_H
31 #define MESH_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/3d/camera.h"
36 #include "scene/3d/light.h"
37 #include "scene/3d/mesh_instance.h"
38 #include "scene/resources/material.h"
39 
40 class MeshEditor : public Control {
41 
42 	OBJ_TYPE(MeshEditor, Control);
43 
44 	float rot_x;
45 	float rot_y;
46 
47 	Viewport *viewport;
48 	MeshInstance *mesh_instance;
49 	DirectionalLight *light1;
50 	DirectionalLight *light2;
51 	Camera *camera;
52 
53 	Ref<Mesh> mesh;
54 
55 	TextureButton *light_1_switch;
56 	TextureButton *light_2_switch;
57 
58 	void _button_pressed(Node *p_button);
59 	bool first_enter;
60 
61 	void _update_rotation();
62 
63 protected:
64 	void _notification(int p_what);
65 	void _input_event(InputEvent p_event);
66 	static void _bind_methods();
67 
68 public:
69 	void edit(Ref<Mesh> p_mesh);
70 	MeshEditor();
71 };
72 
73 class MeshEditorPlugin : public EditorPlugin {
74 
75 	OBJ_TYPE(MeshEditorPlugin, EditorPlugin);
76 
77 	MeshEditor *mesh_editor;
78 	EditorNode *editor;
79 
80 public:
get_name()81 	virtual String get_name() const { return "Mesh"; }
has_main_screen()82 	bool has_main_screen() const { return false; }
83 	virtual void edit(Object *p_node);
84 	virtual bool handles(Object *p_node) const;
85 	virtual void make_visible(bool p_visible);
86 
87 	MeshEditorPlugin(EditorNode *p_node);
88 	~MeshEditorPlugin();
89 };
90 
91 #endif // MESH_EDITOR_PLUGIN_H
92