1 /*************************************************************************/
2 /*  multimesh_editor_plugin.h                                            */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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16 /* permit persons to whom the Software is furnished to do so, subject to */
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29 /*************************************************************************/
30 #ifndef MULTIMESH_EDITOR_PLUGIN_H
31 #define MULTIMESH_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/3d/multimesh_instance.h"
36 #include "scene/gui/spin_box.h"
37 
38 /**
39 	@author Juan Linietsky <reduzio@gmail.com>
40 */
41 
42 class MultiMeshEditor : public Control {
43 
44 	OBJ_TYPE(MultiMeshEditor, Control);
45 
46 	friend class MultiMeshEditorPlugin;
47 
48 	AcceptDialog *err_dialog;
49 	MenuButton *options;
50 	MultiMeshInstance *_last_pp_node;
51 	bool browsing_source;
52 
53 	Panel *panel;
54 	MultiMeshInstance *node;
55 
56 	LineEdit *surface_source;
57 	LineEdit *mesh_source;
58 
59 	SceneTreeDialog *std;
60 
61 	ConfirmationDialog *populate_dialog;
62 	OptionButton *populate_axis;
63 	HSlider *populate_rotate_random;
64 	HSlider *populate_tilt_random;
65 	SpinBox *populate_scale_random;
66 	SpinBox *populate_scale;
67 	SpinBox *populate_amount;
68 
69 	enum Menu {
70 
71 		MENU_OPTION_POPULATE
72 	};
73 
74 	void _browsed(const NodePath &p_path);
75 	void _menu_option(int);
76 	void _populate();
77 	void _browse(bool p_source);
78 
79 protected:
80 	void _node_removed(Node *p_node);
81 	static void _bind_methods();
82 
83 public:
84 	void edit(MultiMeshInstance *p_multimesh);
85 	MultiMeshEditor();
86 };
87 
88 class MultiMeshEditorPlugin : public EditorPlugin {
89 
90 	OBJ_TYPE(MultiMeshEditorPlugin, EditorPlugin);
91 
92 	MultiMeshEditor *multimesh_editor;
93 	EditorNode *editor;
94 
95 public:
get_name()96 	virtual String get_name() const { return "MultiMesh"; }
has_main_screen()97 	bool has_main_screen() const { return false; }
98 	virtual void edit(Object *p_node);
99 	virtual bool handles(Object *p_node) const;
100 	virtual void make_visible(bool p_visible);
101 
102 	MultiMeshEditorPlugin(EditorNode *p_node);
103 	~MultiMeshEditorPlugin();
104 };
105 
106 #endif // MULTIMESH_EDITOR_PLUGIN_H
107