1 /*************************************************************************/
2 /*  particles_2d_editor_plugin.h                                         */
3 /*************************************************************************/
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29 /*************************************************************************/
30 #ifndef PARTICLES_2D_EDITOR_PLUGIN_H
31 #define PARTICLES_2D_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/2d/collision_polygon_2d.h"
36 
37 #include "scene/2d/particles_2d.h"
38 #include "scene/gui/box_container.h"
39 #include "scene/gui/file_dialog.h"
40 
41 class Particles2DEditorPlugin : public EditorPlugin {
42 
43 	OBJ_TYPE(Particles2DEditorPlugin, EditorPlugin);
44 
45 	enum {
46 
47 		MENU_LOAD_EMISSION_MASK,
48 		MENU_CLEAR_EMISSION_MASK
49 	};
50 
51 	Particles2D *particles;
52 
53 	EditorFileDialog *file;
54 	EditorNode *editor;
55 
56 	HBoxContainer *toolbar;
57 	MenuButton *menu;
58 
59 	SpinBox *epoints;
60 
61 	UndoRedo *undo_redo;
62 	void _file_selected(const String &p_file);
63 	void _menu_callback(int p_idx);
64 
65 protected:
66 	void _notification(int p_what);
67 	static void _bind_methods();
68 
69 public:
get_name()70 	virtual String get_name() const { return "Particles2D"; }
has_main_screen()71 	bool has_main_screen() const { return false; }
72 	virtual void edit(Object *p_node);
73 	virtual bool handles(Object *p_node) const;
74 	virtual void make_visible(bool p_visible);
75 
76 	Particles2DEditorPlugin(EditorNode *p_node);
77 	~Particles2DEditorPlugin();
78 };
79 
80 #endif // PARTICLES_2D_EDITOR_PLUGIN_H
81