1 /*************************************************************************/ 2 /* particles_2d_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef PARTICLES_2D_EDITOR_PLUGIN_H 31 #define PARTICLES_2D_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/2d/collision_polygon_2d.h" 36 37 #include "scene/2d/particles_2d.h" 38 #include "scene/gui/box_container.h" 39 #include "scene/gui/file_dialog.h" 40 41 class Particles2DEditorPlugin : public EditorPlugin { 42 43 OBJ_TYPE(Particles2DEditorPlugin, EditorPlugin); 44 45 enum { 46 47 MENU_LOAD_EMISSION_MASK, 48 MENU_CLEAR_EMISSION_MASK 49 }; 50 51 Particles2D *particles; 52 53 EditorFileDialog *file; 54 EditorNode *editor; 55 56 HBoxContainer *toolbar; 57 MenuButton *menu; 58 59 SpinBox *epoints; 60 61 UndoRedo *undo_redo; 62 void _file_selected(const String &p_file); 63 void _menu_callback(int p_idx); 64 65 protected: 66 void _notification(int p_what); 67 static void _bind_methods(); 68 69 public: get_name()70 virtual String get_name() const { return "Particles2D"; } has_main_screen()71 bool has_main_screen() const { return false; } 72 virtual void edit(Object *p_node); 73 virtual bool handles(Object *p_node) const; 74 virtual void make_visible(bool p_visible); 75 76 Particles2DEditorPlugin(EditorNode *p_node); 77 ~Particles2DEditorPlugin(); 78 }; 79 80 #endif // PARTICLES_2D_EDITOR_PLUGIN_H 81