1 /*************************************************************************/ 2 /* path_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef PATH_EDITOR_PLUGIN_H 31 #define PATH_EDITOR_PLUGIN_H 32 33 #include "editor/spatial_editor_gizmos.h" 34 #include "scene/3d/path.h" 35 class PathSpatialGizmo : public EditorSpatialGizmo { 36 37 OBJ_TYPE(PathSpatialGizmo, EditorSpatialGizmo); 38 39 Path *path; 40 mutable Vector3 original; 41 42 public: 43 virtual String get_handle_name(int p_idx) const; 44 virtual Variant get_handle_value(int p_idx) const; 45 virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point); 46 virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false); 47 48 void redraw(); 49 PathSpatialGizmo(Path *p_path = NULL); 50 }; 51 52 class PathEditorPlugin : public EditorPlugin { 53 54 OBJ_TYPE(PathEditorPlugin, EditorPlugin); 55 56 Separator *sep; 57 ToolButton *curve_create; 58 ToolButton *curve_edit; 59 ToolButton *curve_del; 60 ToolButton *curve_close; 61 62 EditorNode *editor; 63 64 Path *path; 65 66 void _mode_changed(int p_idx); 67 void _close_curve(); 68 69 protected: 70 void _notification(int p_what); 71 static void _bind_methods(); 72 73 public: get_edited_path()74 Path *get_edited_path() { return path; } 75 76 static PathEditorPlugin *singleton; 77 Ref<FixedMaterial> path_material; 78 Ref<FixedMaterial> path_thin_material; 79 virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event); 80 81 // virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } 82 virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial); get_name()83 virtual String get_name() const { return "Path"; } has_main_screen()84 bool has_main_screen() const { return false; } 85 virtual void edit(Object *p_node); 86 virtual bool handles(Object *p_node) const; 87 virtual void make_visible(bool p_visible); 88 89 PathEditorPlugin(EditorNode *p_node); 90 ~PathEditorPlugin(); 91 }; 92 93 #endif // PATH_EDITOR_PLUGIN_H 94