1 /*************************************************************************/ 2 /* resource_preloader_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef RESOURCE_PRELOADER_EDITOR_PLUGIN_H 31 #define RESOURCE_PRELOADER_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/gui/dialogs.h" 36 #include "scene/gui/file_dialog.h" 37 #include "scene/gui/tree.h" 38 #include "scene/main/resource_preloader.h" 39 40 class ResourcePreloaderEditor : public PanelContainer { 41 42 OBJ_TYPE(ResourcePreloaderEditor, PanelContainer); 43 44 Button *load; 45 Button *_delete; 46 Button *paste; 47 Tree *tree; 48 bool loading_scene; 49 50 EditorFileDialog *file; 51 52 AcceptDialog *dialog; 53 54 ResourcePreloader *preloader; 55 56 void _load_pressed(); 57 void _load_scene_pressed(); 58 void _files_load_request(const Vector<String> &p_paths); 59 void _paste_pressed(); 60 void _delete_pressed(); 61 void _delete_confirm_pressed(); 62 void _update_library(); 63 void _item_edited(); 64 65 UndoRedo *undo_redo; 66 67 Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); 68 bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; 69 void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); 70 71 protected: 72 void _notification(int p_what); 73 void _input_event(InputEvent p_event); 74 static void _bind_methods(); 75 76 public: set_undo_redo(UndoRedo * p_undo_redo)77 void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } 78 79 void edit(ResourcePreloader *p_preloader); 80 ResourcePreloaderEditor(); 81 }; 82 83 class ResourcePreloaderEditorPlugin : public EditorPlugin { 84 85 OBJ_TYPE(ResourcePreloaderEditorPlugin, EditorPlugin); 86 87 ResourcePreloaderEditor *preloader_editor; 88 EditorNode *editor; 89 Button *button; 90 91 public: get_name()92 virtual String get_name() const { return "ResourcePreloader"; } has_main_screen()93 bool has_main_screen() const { return false; } 94 virtual void edit(Object *p_node); 95 virtual bool handles(Object *p_node) const; 96 virtual void make_visible(bool p_visible); 97 98 ResourcePreloaderEditorPlugin(EditorNode *p_node); 99 ~ResourcePreloaderEditorPlugin(); 100 }; 101 102 #endif // RESOURCE_PRELOADER_EDITOR_PLUGIN_H 103