1 /*************************************************************************/
2 /*  sample_editor_plugin.h                                               */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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29 /*************************************************************************/
30 #ifndef SAMPLE_EDITOR_PLUGIN_H
31 #define SAMPLE_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/audio/sample_player.h"
36 #include "scene/resources/sample.h"
37 #include "scene/resources/sample_library.h"
38 
39 class SampleEditor : public Panel {
40 
41 	OBJ_TYPE(SampleEditor, Panel);
42 
43 	SamplePlayer *player;
44 	Label *info_label;
45 	Ref<ImageTexture> peakdisplay;
46 	Ref<Sample> sample;
47 	Ref<SampleLibrary> library;
48 	TextureFrame *sample_texframe;
49 	Button *stop;
50 	Button *play;
51 
52 	void _play_pressed();
53 	void _stop_pressed();
54 	void _update_sample();
55 
56 protected:
57 	void _notification(int p_what);
58 	void _input_event(InputEvent p_event);
59 	static void _bind_methods();
60 
61 public:
62 	static void generate_preview_texture(const Ref<Sample> &p_sample, Ref<ImageTexture> &p_texture);
63 	void edit(Ref<Sample> p_sample);
64 	SampleEditor();
65 };
66 
67 class SampleEditorPlugin : public EditorPlugin {
68 
69 	OBJ_TYPE(SampleEditorPlugin, EditorPlugin);
70 
71 	SampleEditor *sample_editor;
72 	EditorNode *editor;
73 
74 public:
get_name()75 	virtual String get_name() const { return "Sample"; }
has_main_screen()76 	bool has_main_screen() const { return false; }
77 	virtual void edit(Object *p_node);
78 	virtual bool handles(Object *p_node) const;
79 	virtual void make_visible(bool p_visible);
80 
81 	SampleEditorPlugin(EditorNode *p_node);
82 	~SampleEditorPlugin();
83 };
84 
85 #endif // SAMPLE_EDITOR_PLUGIN_H
86