1 /*************************************************************************/ 2 /* sample_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef SAMPLE_EDITOR_PLUGIN_H 31 #define SAMPLE_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/audio/sample_player.h" 36 #include "scene/resources/sample.h" 37 #include "scene/resources/sample_library.h" 38 39 class SampleEditor : public Panel { 40 41 OBJ_TYPE(SampleEditor, Panel); 42 43 SamplePlayer *player; 44 Label *info_label; 45 Ref<ImageTexture> peakdisplay; 46 Ref<Sample> sample; 47 Ref<SampleLibrary> library; 48 TextureFrame *sample_texframe; 49 Button *stop; 50 Button *play; 51 52 void _play_pressed(); 53 void _stop_pressed(); 54 void _update_sample(); 55 56 protected: 57 void _notification(int p_what); 58 void _input_event(InputEvent p_event); 59 static void _bind_methods(); 60 61 public: 62 static void generate_preview_texture(const Ref<Sample> &p_sample, Ref<ImageTexture> &p_texture); 63 void edit(Ref<Sample> p_sample); 64 SampleEditor(); 65 }; 66 67 class SampleEditorPlugin : public EditorPlugin { 68 69 OBJ_TYPE(SampleEditorPlugin, EditorPlugin); 70 71 SampleEditor *sample_editor; 72 EditorNode *editor; 73 74 public: get_name()75 virtual String get_name() const { return "Sample"; } has_main_screen()76 bool has_main_screen() const { return false; } 77 virtual void edit(Object *p_node); 78 virtual bool handles(Object *p_node) const; 79 virtual void make_visible(bool p_visible); 80 81 SampleEditorPlugin(EditorNode *p_node); 82 ~SampleEditorPlugin(); 83 }; 84 85 #endif // SAMPLE_EDITOR_PLUGIN_H 86