1 /*************************************************************************/ 2 /* sample_library_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef SAMPLE_LIBRARY_EDITOR_PLUGIN_H 31 #define SAMPLE_LIBRARY_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/audio/sample_player.h" 36 #include "scene/gui/dialogs.h" 37 #include "scene/gui/file_dialog.h" 38 #include "scene/gui/tree.h" 39 #include "scene/resources/sample.h" 40 41 class SampleLibraryEditor : public Panel { 42 43 OBJ_TYPE(SampleLibraryEditor, Panel); 44 45 SamplePlayer *player; 46 Ref<SampleLibrary> sample_library; 47 Button *load; 48 Tree *tree; 49 bool is_playing; 50 Object *last_sample_playing; 51 52 EditorFileDialog *file; 53 54 ConfirmationDialog *dialog; 55 56 void _load_pressed(); 57 void _file_load_request(const DVector<String> &p_path); 58 void _delete_pressed(); 59 void _update_library(); 60 void _item_edited(); 61 62 UndoRedo *undo_redo; 63 64 void _button_pressed(Object *p_item, int p_column, int p_id); 65 66 Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); 67 bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; 68 void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); 69 70 protected: 71 void _notification(int p_what); 72 void _input_event(InputEvent p_event); 73 static void _bind_methods(); 74 75 public: set_undo_redo(UndoRedo * p_undo_redo)76 void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } 77 void edit(Ref<SampleLibrary> p_sample); 78 SampleLibraryEditor(); 79 }; 80 81 class SampleLibraryEditorPlugin : public EditorPlugin { 82 83 OBJ_TYPE(SampleLibraryEditorPlugin, EditorPlugin); 84 85 SampleLibraryEditor *sample_library_editor; 86 EditorNode *editor; 87 Button *button; 88 89 public: get_name()90 virtual String get_name() const { return "SampleLibrary"; } has_main_screen()91 bool has_main_screen() const { return false; } 92 virtual void edit(Object *p_node); 93 virtual bool handles(Object *p_node) const; 94 virtual void make_visible(bool p_visible); 95 96 SampleLibraryEditorPlugin(EditorNode *p_node); 97 ~SampleLibraryEditorPlugin(); 98 }; 99 100 #endif // SAMPLE_LIBRARY_EDITOR_PLUGIN_H 101