1 /*************************************************************************/
2 /*  sample_library_editor_plugin.h                                       */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 #ifndef SAMPLE_LIBRARY_EDITOR_PLUGIN_H
31 #define SAMPLE_LIBRARY_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/audio/sample_player.h"
36 #include "scene/gui/dialogs.h"
37 #include "scene/gui/file_dialog.h"
38 #include "scene/gui/tree.h"
39 #include "scene/resources/sample.h"
40 
41 class SampleLibraryEditor : public Panel {
42 
43 	OBJ_TYPE(SampleLibraryEditor, Panel);
44 
45 	SamplePlayer *player;
46 	Ref<SampleLibrary> sample_library;
47 	Button *load;
48 	Tree *tree;
49 	bool is_playing;
50 	Object *last_sample_playing;
51 
52 	EditorFileDialog *file;
53 
54 	ConfirmationDialog *dialog;
55 
56 	void _load_pressed();
57 	void _file_load_request(const DVector<String> &p_path);
58 	void _delete_pressed();
59 	void _update_library();
60 	void _item_edited();
61 
62 	UndoRedo *undo_redo;
63 
64 	void _button_pressed(Object *p_item, int p_column, int p_id);
65 
66 	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
67 	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
68 	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
69 
70 protected:
71 	void _notification(int p_what);
72 	void _input_event(InputEvent p_event);
73 	static void _bind_methods();
74 
75 public:
set_undo_redo(UndoRedo * p_undo_redo)76 	void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
77 	void edit(Ref<SampleLibrary> p_sample);
78 	SampleLibraryEditor();
79 };
80 
81 class SampleLibraryEditorPlugin : public EditorPlugin {
82 
83 	OBJ_TYPE(SampleLibraryEditorPlugin, EditorPlugin);
84 
85 	SampleLibraryEditor *sample_library_editor;
86 	EditorNode *editor;
87 	Button *button;
88 
89 public:
get_name()90 	virtual String get_name() const { return "SampleLibrary"; }
has_main_screen()91 	bool has_main_screen() const { return false; }
92 	virtual void edit(Object *p_node);
93 	virtual bool handles(Object *p_node) const;
94 	virtual void make_visible(bool p_visible);
95 
96 	SampleLibraryEditorPlugin(EditorNode *p_node);
97 	~SampleLibraryEditorPlugin();
98 };
99 
100 #endif // SAMPLE_LIBRARY_EDITOR_PLUGIN_H
101