1 /*************************************************************************/ 2 /* sample_player_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef SAMPLE_PLAYER_EDITOR_PLUGIN_H 31 #define SAMPLE_PLAYER_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/3d/spatial_sample_player.h" 36 #include "scene/audio/sample_player.h" 37 #include "scene/gui/option_button.h" 38 39 /** 40 @author Juan Linietsky <reduzio@gmail.com> 41 */ 42 43 class SamplePlayerEditor : public Control { 44 45 OBJ_TYPE(SamplePlayerEditor, Control); 46 47 Panel *panel; 48 Button *play; 49 Button *stop; 50 OptionButton *samples; 51 Node *node; 52 53 void _update_sample_library(); 54 void _play(); 55 void _stop(); 56 57 protected: 58 void _notification(int p_what); 59 void _node_removed(Node *p_node); 60 static void _bind_methods(); 61 62 public: 63 void edit(Node *p_sample_player); 64 SamplePlayerEditor(); 65 }; 66 67 class SamplePlayerEditorPlugin : public EditorPlugin { 68 69 OBJ_TYPE(SamplePlayerEditorPlugin, EditorPlugin); 70 71 SamplePlayerEditor *sample_player_editor; 72 EditorNode *editor; 73 74 public: get_name()75 virtual String get_name() const { return "SamplePlayer"; } has_main_screen()76 bool has_main_screen() const { return false; } 77 virtual void edit(Object *p_node); 78 virtual bool handles(Object *p_node) const; 79 virtual void make_visible(bool p_visible); 80 81 SamplePlayerEditorPlugin(EditorNode *p_node); 82 ~SamplePlayerEditorPlugin(); 83 }; 84 85 #endif // SAMPLE_PLAYER_EDITOR_PLUGIN_H 86