1 /*************************************************************************/
2 /*  style_box_editor_plugin.h                                            */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 #ifndef STYLE_BOX_EDITOR_PLUGIN_H
31 #define STYLE_BOX_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "scene/gui/option_button.h"
35 #include "scene/gui/texture_frame.h"
36 #include "scene/resources/style_box.h"
37 
38 class StyleBoxEditor : public Control {
39 
40 	OBJ_TYPE(StyleBoxEditor, Control);
41 
42 	Panel *panel;
43 	Panel *preview;
44 
45 	Ref<StyleBox> stylebox;
46 
47 	void _sb_changed();
48 
49 protected:
50 	static void _bind_methods();
51 
52 public:
53 	void edit(const Ref<StyleBox> &p_stylebox);
54 
55 	StyleBoxEditor();
56 };
57 
58 class StyleBoxEditorPlugin : public EditorPlugin {
59 
60 	OBJ_TYPE(StyleBoxEditorPlugin, EditorPlugin);
61 
62 	StyleBoxEditor *stylebox_editor;
63 	EditorNode *editor;
64 	Button *button;
65 
66 public:
get_name()67 	virtual String get_name() const { return "StyleBox"; }
has_main_screen()68 	bool has_main_screen() const { return false; }
69 	virtual void edit(Object *p_node);
70 	virtual bool handles(Object *p_node) const;
71 	virtual void make_visible(bool p_visible);
72 
73 	StyleBoxEditorPlugin(EditorNode *p_node);
74 };
75 
76 #endif // STYLE_BOX_EDITOR_PLUGIN_H
77