1 /*************************************************************************/ 2 /* theme_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef THEME_EDITOR_PLUGIN_H 31 #define THEME_EDITOR_PLUGIN_H 32 33 #include "scene/gui/button_group.h" 34 #include "scene/gui/check_box.h" 35 #include "scene/gui/file_dialog.h" 36 #include "scene/gui/option_button.h" 37 #include "scene/gui/scroll_container.h" 38 #include "scene/gui/texture_frame.h" 39 #include "scene/resources/theme.h" 40 41 #include "editor/editor_node.h" 42 43 class ThemeEditor : public Control { 44 45 OBJ_TYPE(ThemeEditor, Control); 46 47 ScrollContainer *scroll; 48 VBoxContainer *main_vb; 49 Ref<Theme> theme; 50 51 EditorFileDialog *file_dialog; 52 53 double time_left; 54 55 MenuButton *theme_menu; 56 ConfirmationDialog *add_del_dialog; 57 MenuButton *type_menu; 58 LineEdit *type_edit; 59 MenuButton *name_menu; 60 LineEdit *name_edit; 61 OptionButton *type_select; 62 Label *type_select_label; 63 Label *name_select_label; 64 Label *dtype_select_label; 65 66 enum PopupMode { 67 POPUP_ADD, 68 POPUP_CLASS_ADD, 69 POPUP_REMOVE, 70 POPUP_CLASS_REMOVE, 71 POPUP_CREATE_EMPTY, 72 POPUP_CREATE_EDITOR_EMPTY 73 }; 74 75 int popup_mode; 76 77 Tree *test_tree; 78 79 void _save_template_cbk(String fname); 80 void _dialog_cbk(); 81 void _type_menu_cbk(int p_option); 82 void _name_menu_about_to_show(); 83 void _name_menu_cbk(int p_option); 84 void _theme_menu_cbk(int p_option); 85 void _propagate_redraw(Control *p_at); 86 void _refresh_interval(); 87 88 protected: 89 void _notification(int p_what); 90 static void _bind_methods(); 91 92 public: 93 void edit(const Ref<Theme> &p_theme); 94 95 ThemeEditor(); 96 }; 97 98 class ThemeEditorPlugin : public EditorPlugin { 99 100 OBJ_TYPE(ThemeEditorPlugin, EditorPlugin); 101 102 ThemeEditor *theme_editor; 103 EditorNode *editor; 104 Button *button; 105 106 public: get_name()107 virtual String get_name() const { return "Theme"; } has_main_screen()108 bool has_main_screen() const { return false; } 109 virtual void edit(Object *p_node); 110 virtual bool handles(Object *p_node) const; 111 virtual void make_visible(bool p_visible); 112 113 ThemeEditorPlugin(EditorNode *p_node); 114 }; 115 116 #endif // THEME_EDITOR_PLUGIN_H 117