1 /*************************************************************************/ 2 /* tile_set_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef TILE_SET_EDITOR_PLUGIN_H 31 #define TILE_SET_EDITOR_PLUGIN_H 32 33 #include "editor/editor_name_dialog.h" 34 #include "editor/editor_node.h" 35 #include "scene/resources/tile_set.h" 36 37 class TileSetEditor : public Control { 38 39 OBJ_TYPE(TileSetEditor, Control); 40 41 Ref<TileSet> tileset; 42 43 EditorNode *editor; 44 MenuButton *menu; 45 ConfirmationDialog *cd; 46 EditorNameDialog *nd; 47 AcceptDialog *err_dialog; 48 49 enum { 50 51 MENU_OPTION_ADD_ITEM, 52 MENU_OPTION_REMOVE_ITEM, 53 MENU_OPTION_CREATE_FROM_SCENE, 54 MENU_OPTION_MERGE_FROM_SCENE 55 }; 56 57 int option; 58 void _menu_cbk(int p_option); 59 void _menu_confirm(); 60 void _name_dialog_confirm(const String &name); 61 62 static void _import_node(Node *p_node, Ref<TileSet> p_library); 63 static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge); 64 65 protected: 66 static void _bind_methods(); 67 68 public: 69 void edit(const Ref<TileSet> &p_tileset); 70 static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true); 71 72 TileSetEditor(EditorNode *p_editor); 73 }; 74 75 class TileSetEditorPlugin : public EditorPlugin { 76 77 OBJ_TYPE(TileSetEditorPlugin, EditorPlugin); 78 79 TileSetEditor *tileset_editor; 80 EditorNode *editor; 81 82 public: get_name()83 virtual String get_name() const { return "TileSet"; } has_main_screen()84 bool has_main_screen() const { return false; } 85 virtual void edit(Object *p_node); 86 virtual bool handles(Object *p_node) const; 87 virtual void make_visible(bool p_visible); 88 89 TileSetEditorPlugin(EditorNode *p_node); 90 }; 91 92 #endif // TILE_SET_EDITOR_PLUGIN_H 93