1 /*************************************************************************/
2 /*  tile_set_editor_plugin.h                                             */
3 /*************************************************************************/
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29 /*************************************************************************/
30 #ifndef TILE_SET_EDITOR_PLUGIN_H
31 #define TILE_SET_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_name_dialog.h"
34 #include "editor/editor_node.h"
35 #include "scene/resources/tile_set.h"
36 
37 class TileSetEditor : public Control {
38 
39 	OBJ_TYPE(TileSetEditor, Control);
40 
41 	Ref<TileSet> tileset;
42 
43 	EditorNode *editor;
44 	MenuButton *menu;
45 	ConfirmationDialog *cd;
46 	EditorNameDialog *nd;
47 	AcceptDialog *err_dialog;
48 
49 	enum {
50 
51 		MENU_OPTION_ADD_ITEM,
52 		MENU_OPTION_REMOVE_ITEM,
53 		MENU_OPTION_CREATE_FROM_SCENE,
54 		MENU_OPTION_MERGE_FROM_SCENE
55 	};
56 
57 	int option;
58 	void _menu_cbk(int p_option);
59 	void _menu_confirm();
60 	void _name_dialog_confirm(const String &name);
61 
62 	static void _import_node(Node *p_node, Ref<TileSet> p_library);
63 	static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
64 
65 protected:
66 	static void _bind_methods();
67 
68 public:
69 	void edit(const Ref<TileSet> &p_tileset);
70 	static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
71 
72 	TileSetEditor(EditorNode *p_editor);
73 };
74 
75 class TileSetEditorPlugin : public EditorPlugin {
76 
77 	OBJ_TYPE(TileSetEditorPlugin, EditorPlugin);
78 
79 	TileSetEditor *tileset_editor;
80 	EditorNode *editor;
81 
82 public:
get_name()83 	virtual String get_name() const { return "TileSet"; }
has_main_screen()84 	bool has_main_screen() const { return false; }
85 	virtual void edit(Object *p_node);
86 	virtual bool handles(Object *p_node) const;
87 	virtual void make_visible(bool p_visible);
88 
89 	TileSetEditorPlugin(EditorNode *p_node);
90 };
91 
92 #endif // TILE_SET_EDITOR_PLUGIN_H
93