1 /*************************************************************************/ 2 /* input_map.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef INPUT_MAP_H 31 #define INPUT_MAP_H 32 33 #include "object.h" 34 35 class InputMap : public Object { 36 37 OBJ_TYPE(InputMap, Object); 38 static InputMap *singleton; 39 40 struct Action { 41 int id; 42 List<InputEvent> inputs; 43 }; 44 mutable Map<StringName, Action> input_map; 45 mutable Map<int, StringName> input_id_map; 46 47 List<InputEvent>::Element *_find_event(List<InputEvent> &p_list, const InputEvent &p_event) const; 48 49 Array _get_action_list(const StringName &p_action); 50 Array _get_actions(); 51 52 protected: 53 static void _bind_methods(); 54 55 public: get_singleton()56 static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; } 57 58 bool has_action(const StringName &p_action) const; 59 int get_action_id(const StringName &p_action) const; 60 StringName get_action_from_id(int p_id) const; 61 List<StringName> get_actions() const; 62 void add_action(const StringName &p_action); 63 void erase_action(const StringName &p_action); 64 65 void action_add_event(const StringName &p_action, const InputEvent &p_event); 66 bool action_has_event(const StringName &p_action, const InputEvent &p_event); 67 void action_erase_event(const StringName &p_action, const InputEvent &p_event); 68 69 const List<InputEvent> *get_action_list(const StringName &p_action); 70 bool event_is_action(const InputEvent &p_event, const StringName &p_action) const; 71 72 void load_from_globals(); 73 void load_default(); 74 75 InputMap(); 76 }; 77 78 #endif // INPUT_MAP_H 79