1 /*************************************************************************/
2 /*  input_map.h                                                          */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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29 /*************************************************************************/
30 #ifndef INPUT_MAP_H
31 #define INPUT_MAP_H
32 
33 #include "object.h"
34 
35 class InputMap : public Object {
36 
37 	OBJ_TYPE(InputMap, Object);
38 	static InputMap *singleton;
39 
40 	struct Action {
41 		int id;
42 		List<InputEvent> inputs;
43 	};
44 	mutable Map<StringName, Action> input_map;
45 	mutable Map<int, StringName> input_id_map;
46 
47 	List<InputEvent>::Element *_find_event(List<InputEvent> &p_list, const InputEvent &p_event) const;
48 
49 	Array _get_action_list(const StringName &p_action);
50 	Array _get_actions();
51 
52 protected:
53 	static void _bind_methods();
54 
55 public:
get_singleton()56 	static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
57 
58 	bool has_action(const StringName &p_action) const;
59 	int get_action_id(const StringName &p_action) const;
60 	StringName get_action_from_id(int p_id) const;
61 	List<StringName> get_actions() const;
62 	void add_action(const StringName &p_action);
63 	void erase_action(const StringName &p_action);
64 
65 	void action_add_event(const StringName &p_action, const InputEvent &p_event);
66 	bool action_has_event(const StringName &p_action, const InputEvent &p_event);
67 	void action_erase_event(const StringName &p_action, const InputEvent &p_event);
68 
69 	const List<InputEvent> *get_action_list(const StringName &p_action);
70 	bool event_is_action(const InputEvent &p_event, const StringName &p_action) const;
71 
72 	void load_from_globals();
73 	void load_default();
74 
75 	InputMap();
76 };
77 
78 #endif // INPUT_MAP_H
79