1 /*************************************************************************/ 2 /* collision_polygon_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H 31 #define COLLISION_POLYGON_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/3d/collision_polygon.h" 36 #include "scene/3d/immediate_geometry.h" 37 #include "scene/3d/mesh_instance.h" 38 #include "scene/gui/button_group.h" 39 #include "scene/gui/tool_button.h" 40 41 /** 42 @author Juan Linietsky <reduzio@gmail.com> 43 */ 44 class CanvasItemEditor; 45 46 class CollisionPolygonEditor : public HBoxContainer { 47 48 OBJ_TYPE(CollisionPolygonEditor, HBoxContainer); 49 50 UndoRedo *undo_redo; 51 enum Mode { 52 53 MODE_CREATE, 54 MODE_EDIT, 55 56 }; 57 58 Mode mode; 59 60 ToolButton *button_create; 61 ToolButton *button_edit; 62 63 Ref<FixedMaterial> line_material; 64 Ref<FixedMaterial> handle_material; 65 66 EditorNode *editor; 67 Panel *panel; 68 CollisionPolygon *node; 69 ImmediateGeometry *imgeom; 70 MeshInstance *pointsm; 71 Ref<Mesh> m; 72 73 MenuButton *options; 74 75 int edited_point; 76 Vector2 edited_point_pos; 77 Vector<Vector2> pre_move_edit; 78 Vector<Vector2> wip; 79 bool wip_active; 80 81 float prev_depth; 82 83 void _wip_close(); 84 void _polygon_draw(); 85 void _menu_option(int p_option); 86 87 protected: 88 void _notification(int p_what); 89 void _node_removed(Node *p_node); 90 static void _bind_methods(); 91 92 public: 93 virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event); 94 void edit(Node *p_collision_polygon); 95 CollisionPolygonEditor(EditorNode *p_editor); 96 ~CollisionPolygonEditor(); 97 }; 98 99 class CollisionPolygonEditorPlugin : public EditorPlugin { 100 101 OBJ_TYPE(CollisionPolygonEditorPlugin, EditorPlugin); 102 103 CollisionPolygonEditor *collision_polygon_editor; 104 EditorNode *editor; 105 106 public: forward_spatial_input_event(Camera * p_camera,const InputEvent & p_event)107 virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) { return collision_polygon_editor->forward_spatial_input_event(p_camera, p_event); } 108 get_name()109 virtual String get_name() const { return "CollisionPolygon"; } has_main_screen()110 bool has_main_screen() const { return false; } 111 virtual void edit(Object *p_node); 112 virtual bool handles(Object *p_node) const; 113 virtual void make_visible(bool p_visible); 114 115 CollisionPolygonEditorPlugin(EditorNode *p_node); 116 ~CollisionPolygonEditorPlugin(); 117 }; 118 119 #endif // COLLISION_POLYGON_EDITOR_PLUGIN_H 120