1 /*************************************************************************/
2 /*  collision_polygon_editor_plugin.h                                    */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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29 /*************************************************************************/
30 #ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H
31 #define COLLISION_POLYGON_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/3d/collision_polygon.h"
36 #include "scene/3d/immediate_geometry.h"
37 #include "scene/3d/mesh_instance.h"
38 #include "scene/gui/button_group.h"
39 #include "scene/gui/tool_button.h"
40 
41 /**
42 	@author Juan Linietsky <reduzio@gmail.com>
43 */
44 class CanvasItemEditor;
45 
46 class CollisionPolygonEditor : public HBoxContainer {
47 
48 	OBJ_TYPE(CollisionPolygonEditor, HBoxContainer);
49 
50 	UndoRedo *undo_redo;
51 	enum Mode {
52 
53 		MODE_CREATE,
54 		MODE_EDIT,
55 
56 	};
57 
58 	Mode mode;
59 
60 	ToolButton *button_create;
61 	ToolButton *button_edit;
62 
63 	Ref<FixedMaterial> line_material;
64 	Ref<FixedMaterial> handle_material;
65 
66 	EditorNode *editor;
67 	Panel *panel;
68 	CollisionPolygon *node;
69 	ImmediateGeometry *imgeom;
70 	MeshInstance *pointsm;
71 	Ref<Mesh> m;
72 
73 	MenuButton *options;
74 
75 	int edited_point;
76 	Vector2 edited_point_pos;
77 	Vector<Vector2> pre_move_edit;
78 	Vector<Vector2> wip;
79 	bool wip_active;
80 
81 	float prev_depth;
82 
83 	void _wip_close();
84 	void _polygon_draw();
85 	void _menu_option(int p_option);
86 
87 protected:
88 	void _notification(int p_what);
89 	void _node_removed(Node *p_node);
90 	static void _bind_methods();
91 
92 public:
93 	virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
94 	void edit(Node *p_collision_polygon);
95 	CollisionPolygonEditor(EditorNode *p_editor);
96 	~CollisionPolygonEditor();
97 };
98 
99 class CollisionPolygonEditorPlugin : public EditorPlugin {
100 
101 	OBJ_TYPE(CollisionPolygonEditorPlugin, EditorPlugin);
102 
103 	CollisionPolygonEditor *collision_polygon_editor;
104 	EditorNode *editor;
105 
106 public:
forward_spatial_input_event(Camera * p_camera,const InputEvent & p_event)107 	virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) { return collision_polygon_editor->forward_spatial_input_event(p_camera, p_event); }
108 
get_name()109 	virtual String get_name() const { return "CollisionPolygon"; }
has_main_screen()110 	bool has_main_screen() const { return false; }
111 	virtual void edit(Object *p_node);
112 	virtual bool handles(Object *p_node) const;
113 	virtual void make_visible(bool p_visible);
114 
115 	CollisionPolygonEditorPlugin(EditorNode *p_node);
116 	~CollisionPolygonEditorPlugin();
117 };
118 
119 #endif // COLLISION_POLYGON_EDITOR_PLUGIN_H
120