1 /*************************************************************************/
2 /*  color_ramp_editor_plugin.h                                           */
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30 #ifndef TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_
31 #define TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/gui/color_ramp_edit.h"
36 
37 class ColorRampEditorPlugin : public EditorPlugin {
38 
39 	OBJ_TYPE(ColorRampEditorPlugin, EditorPlugin);
40 
41 	bool _2d;
42 	Ref<ColorRamp> color_ramp_ref;
43 	ColorRampEdit *ramp_editor;
44 	EditorNode *editor;
45 
46 protected:
47 	static void _bind_methods();
48 	void _ramp_changed();
49 	void _undo_redo_color_ramp(const Vector<float> &offsets, const Vector<Color> &colors);
50 
51 public:
get_name()52 	virtual String get_name() const { return "ColorRamp"; }
has_main_screen()53 	bool has_main_screen() const { return false; }
54 	virtual void edit(Object *p_node);
55 	virtual bool handles(Object *p_node) const;
56 	virtual void make_visible(bool p_visible);
57 
58 	ColorRampEditorPlugin(EditorNode *p_node);
59 	~ColorRampEditorPlugin();
60 };
61 
62 #endif /* TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ */
63