1 /*************************************************************************/
2 /*  particles_editor_plugin.h                                            */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
10 /*                                                                       */
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12 /* a copy of this software and associated documentation files (the       */
13 /* "Software"), to deal in the Software without restriction, including   */
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15 /* distribute, sublicense, and/or sell copies of the Software, and to    */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions:                                             */
18 /*                                                                       */
19 /* The above copyright notice and this permission notice shall be        */
20 /* included in all copies or substantial portions of the Software.       */
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24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
29 /*************************************************************************/
30 #ifndef PARTICLES_EDITOR_PLUGIN_H
31 #define PARTICLES_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/3d/particles.h"
36 #include "scene/gui/spin_box.h"
37 
38 /**
39 	@author Juan Linietsky <reduzio@gmail.com>
40 */
41 
42 class ParticlesEditor : public Control {
43 
44 	OBJ_TYPE(ParticlesEditor, Control);
45 
46 	Panel *panel;
47 	MenuButton *options;
48 	HBoxContainer *particles_editor_hb;
49 	Particles *node;
50 
51 	EditorFileDialog *emission_file_dialog;
52 	SceneTreeDialog *emission_tree_dialog;
53 
54 	ConfirmationDialog *err_dialog;
55 
56 	ConfirmationDialog *emission_dialog;
57 	SpinBox *emission_amount;
58 	OptionButton *emission_fill;
59 
60 	enum Menu {
61 
62 		MENU_OPTION_GENERATE_AABB,
63 		MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
64 		MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
65 		MENU_OPTION_CLEAR_EMISSION_VOLUME,
66 
67 	};
68 
69 	DVector<Face3> geometry;
70 
71 	void _generate_emission_points();
72 	void _resource_seleted(const String &p_res);
73 	void _node_selected(const NodePath &p_path);
74 
75 	void _menu_option(int);
76 
77 	void _populate();
78 
79 	friend class ParticlesEditorPlugin;
80 
81 protected:
82 	void _notification(int p_notification);
83 	void _node_removed(Node *p_node);
84 	static void _bind_methods();
85 
86 public:
87 	void edit(Particles *p_particles);
88 	ParticlesEditor();
89 };
90 
91 class ParticlesEditorPlugin : public EditorPlugin {
92 
93 	OBJ_TYPE(ParticlesEditorPlugin, EditorPlugin);
94 
95 	ParticlesEditor *particles_editor;
96 	EditorNode *editor;
97 
98 public:
get_name()99 	virtual String get_name() const { return "Particles"; }
has_main_screen()100 	bool has_main_screen() const { return false; }
101 	virtual void edit(Object *p_node);
102 	virtual bool handles(Object *p_node) const;
103 	virtual void make_visible(bool p_visible);
104 
105 	ParticlesEditorPlugin(EditorNode *p_node);
106 	~ParticlesEditorPlugin();
107 };
108 
109 #endif // PARTICLES_EDITOR_PLUGIN_H
110