1 /*************************************************************************/ 2 /* particles_editor_plugin.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef PARTICLES_EDITOR_PLUGIN_H 31 #define PARTICLES_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/3d/particles.h" 36 #include "scene/gui/spin_box.h" 37 38 /** 39 @author Juan Linietsky <reduzio@gmail.com> 40 */ 41 42 class ParticlesEditor : public Control { 43 44 OBJ_TYPE(ParticlesEditor, Control); 45 46 Panel *panel; 47 MenuButton *options; 48 HBoxContainer *particles_editor_hb; 49 Particles *node; 50 51 EditorFileDialog *emission_file_dialog; 52 SceneTreeDialog *emission_tree_dialog; 53 54 ConfirmationDialog *err_dialog; 55 56 ConfirmationDialog *emission_dialog; 57 SpinBox *emission_amount; 58 OptionButton *emission_fill; 59 60 enum Menu { 61 62 MENU_OPTION_GENERATE_AABB, 63 MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE, 64 MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH, 65 MENU_OPTION_CLEAR_EMISSION_VOLUME, 66 67 }; 68 69 DVector<Face3> geometry; 70 71 void _generate_emission_points(); 72 void _resource_seleted(const String &p_res); 73 void _node_selected(const NodePath &p_path); 74 75 void _menu_option(int); 76 77 void _populate(); 78 79 friend class ParticlesEditorPlugin; 80 81 protected: 82 void _notification(int p_notification); 83 void _node_removed(Node *p_node); 84 static void _bind_methods(); 85 86 public: 87 void edit(Particles *p_particles); 88 ParticlesEditor(); 89 }; 90 91 class ParticlesEditorPlugin : public EditorPlugin { 92 93 OBJ_TYPE(ParticlesEditorPlugin, EditorPlugin); 94 95 ParticlesEditor *particles_editor; 96 EditorNode *editor; 97 98 public: get_name()99 virtual String get_name() const { return "Particles"; } has_main_screen()100 bool has_main_screen() const { return false; } 101 virtual void edit(Object *p_node); 102 virtual bool handles(Object *p_node) const; 103 virtual void make_visible(bool p_visible); 104 105 ParticlesEditorPlugin(EditorNode *p_node); 106 ~ParticlesEditorPlugin(); 107 }; 108 109 #endif // PARTICLES_EDITOR_PLUGIN_H 110