1 /*************************************************************************/ 2 /* polygon_2d_editor_plugin.cpp */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef POLYGON_2D_EDITOR_PLUGIN_H 31 #define POLYGON_2D_EDITOR_PLUGIN_H 32 33 #include "editor/editor_node.h" 34 #include "editor/editor_plugin.h" 35 #include "scene/2d/polygon_2d.h" 36 #include "scene/gui/button_group.h" 37 #include "scene/gui/tool_button.h" 38 39 /** 40 @author Juan Linietsky <reduzio@gmail.com> 41 */ 42 class CanvasItemEditor; 43 44 class Polygon2DEditor : public HBoxContainer { 45 46 OBJ_TYPE(Polygon2DEditor, HBoxContainer); 47 48 UndoRedo *undo_redo; 49 enum Mode { 50 51 MODE_CREATE, 52 MODE_EDIT, 53 MODE_EDIT_UV, 54 UVEDIT_POLYGON_TO_UV, 55 UVEDIT_UV_TO_POLYGON, 56 UVEDIT_UV_CLEAR 57 58 }; 59 60 enum UVMode { 61 UV_MODE_EDIT_POINT, 62 UV_MODE_MOVE, 63 UV_MODE_ROTATE, 64 UV_MODE_SCALE, 65 UV_MODE_MAX 66 }; 67 68 Mode mode; 69 70 UVMode uv_mode; 71 AcceptDialog *uv_edit; 72 ToolButton *uv_button[4]; 73 ToolButton *b_snap_enable; 74 ToolButton *b_snap_grid; 75 Control *uv_edit_draw; 76 HSlider *uv_zoom; 77 SpinBox *uv_zoom_value; 78 HScrollBar *uv_hscroll; 79 VScrollBar *uv_vscroll; 80 MenuButton *uv_menu; 81 TextureFrame *uv_icon_zoom; 82 83 Vector2 uv_draw_ofs; 84 float uv_draw_zoom; 85 DVector<Vector2> uv_prev; 86 int uv_drag_index; 87 bool uv_drag; 88 UVMode uv_move_current; 89 Vector2 uv_drag_from; 90 bool updating_uv_scroll; 91 92 AcceptDialog *error; 93 94 ToolButton *button_create; 95 ToolButton *button_edit; 96 ToolButton *button_uv; 97 98 CanvasItemEditor *canvas_item_editor; 99 EditorNode *editor; 100 Panel *panel; 101 Polygon2D *node; 102 MenuButton *options; 103 104 int edited_point; 105 Vector2 edited_point_pos; 106 Vector<Vector2> pre_move_edit; 107 Vector<Vector2> wip; 108 bool wip_active; 109 110 bool use_snap; 111 bool snap_show_grid; 112 Vector2 snap_offset; 113 Vector2 snap_step; 114 115 void _uv_scroll_changed(float); 116 void _uv_input(const InputEvent &p_input); 117 void _uv_draw(); 118 void _uv_mode(int p_mode); 119 void _wip_close(); 120 void _canvas_draw(); 121 void _menu_option(int p_option); 122 123 void _set_use_snap(bool p_use); 124 void _set_show_grid(bool p_show); 125 void _set_snap_off_x(float p_val); 126 void _set_snap_off_y(float p_val); 127 void _set_snap_step_x(float p_val); 128 void _set_snap_step_y(float p_val); 129 130 protected: 131 void _notification(int p_what); 132 void _node_removed(Node *p_node); 133 static void _bind_methods(); 134 135 Vector2 snap_point(Vector2 p_target) const; 136 137 public: 138 bool forward_input_event(const InputEvent &p_event); 139 void edit(Node *p_collision_polygon); 140 Polygon2DEditor(EditorNode *p_editor); 141 }; 142 143 class Polygon2DEditorPlugin : public EditorPlugin { 144 145 OBJ_TYPE(Polygon2DEditorPlugin, EditorPlugin); 146 147 Polygon2DEditor *collision_polygon_editor; 148 EditorNode *editor; 149 150 public: forward_input_event(const InputEvent & p_event)151 virtual bool forward_input_event(const InputEvent &p_event) { return collision_polygon_editor->forward_input_event(p_event); } 152 get_name()153 virtual String get_name() const { return "Polygon2D"; } has_main_screen()154 bool has_main_screen() const { return false; } 155 virtual void edit(Object *p_node); 156 virtual bool handles(Object *p_node) const; 157 virtual void make_visible(bool p_visible); 158 159 Polygon2DEditorPlugin(EditorNode *p_node); 160 ~Polygon2DEditorPlugin(); 161 }; 162 163 #endif // POLYGON_2D_EDITOR_PLUGIN_H 164