1 /*************************************************************************/
2 /*  resource_preloader_editor_plugin.h                                   */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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29 /*************************************************************************/
30 #ifndef RESOURCE_PRELOADER_EDITOR_PLUGIN_H
31 #define RESOURCE_PRELOADER_EDITOR_PLUGIN_H
32 
33 #include "editor/editor_node.h"
34 #include "editor/editor_plugin.h"
35 #include "scene/gui/dialogs.h"
36 #include "scene/gui/file_dialog.h"
37 #include "scene/gui/tree.h"
38 #include "scene/main/resource_preloader.h"
39 
40 class ResourcePreloaderEditor : public PanelContainer {
41 
42 	OBJ_TYPE(ResourcePreloaderEditor, PanelContainer);
43 
44 	Button *load;
45 	Button *_delete;
46 	Button *paste;
47 	Tree *tree;
48 	bool loading_scene;
49 
50 	EditorFileDialog *file;
51 
52 	AcceptDialog *dialog;
53 
54 	ResourcePreloader *preloader;
55 
56 	void _load_pressed();
57 	void _load_scene_pressed();
58 	void _files_load_request(const Vector<String> &p_paths);
59 	void _paste_pressed();
60 	void _delete_pressed();
61 	void _delete_confirm_pressed();
62 	void _update_library();
63 	void _item_edited();
64 
65 	UndoRedo *undo_redo;
66 
67 	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
68 	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
69 	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
70 
71 protected:
72 	void _notification(int p_what);
73 	void _input_event(InputEvent p_event);
74 	static void _bind_methods();
75 
76 public:
set_undo_redo(UndoRedo * p_undo_redo)77 	void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
78 
79 	void edit(ResourcePreloader *p_preloader);
80 	ResourcePreloaderEditor();
81 };
82 
83 class ResourcePreloaderEditorPlugin : public EditorPlugin {
84 
85 	OBJ_TYPE(ResourcePreloaderEditorPlugin, EditorPlugin);
86 
87 	ResourcePreloaderEditor *preloader_editor;
88 	EditorNode *editor;
89 	Button *button;
90 
91 public:
get_name()92 	virtual String get_name() const { return "ResourcePreloader"; }
has_main_screen()93 	bool has_main_screen() const { return false; }
94 	virtual void edit(Object *p_node);
95 	virtual bool handles(Object *p_node) const;
96 	virtual void make_visible(bool p_visible);
97 
98 	ResourcePreloaderEditorPlugin(EditorNode *p_node);
99 	~ResourcePreloaderEditorPlugin();
100 };
101 
102 #endif // RESOURCE_PRELOADER_EDITOR_PLUGIN_H
103