1 /*************************************************************************/
2 /*  back_buffer_copy.h                                                   */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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29 /*************************************************************************/
30 #ifndef BACKBUFFERCOPY_H
31 #define BACKBUFFERCOPY_H
32 
33 #include "scene/2d/node_2d.h"
34 
35 class BackBufferCopy : public Node2D {
36 	OBJ_TYPE(BackBufferCopy, Node2D);
37 
38 public:
39 	enum CopyMode {
40 		COPY_MODE_DISABLED,
41 		COPY_MODE_RECT,
42 		COPY_MODE_VIEWPORT
43 	};
44 
45 private:
46 	Rect2 rect;
47 	CopyMode copy_mode;
48 
49 	void _update_copy_mode();
50 
51 protected:
52 	static void _bind_methods();
53 
54 public:
55 	void set_rect(const Rect2 &p_rect);
56 	Rect2 get_rect() const;
57 
58 	void set_copy_mode(CopyMode p_mode);
59 	CopyMode get_copy_mode() const;
60 
61 	Rect2 get_item_rect() const;
62 
63 	BackBufferCopy();
64 	~BackBufferCopy();
65 };
66 
67 VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
68 
69 #endif // BACKBUFFERCOPY_H
70