1 /*************************************************************************/
2 /*  parallax_layer.h                                                     */
3 /*************************************************************************/
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29 /*************************************************************************/
30 #ifndef PARALLAX_LAYER_H
31 #define PARALLAX_LAYER_H
32 
33 #include "scene/2d/node_2d.h"
34 
35 class ParallaxLayer : public Node2D {
36 
37 	OBJ_TYPE(ParallaxLayer, Node2D);
38 
39 	Point2 orig_offset;
40 	Point2 orig_scale;
41 	Size2 motion_scale;
42 	Vector2 motion_offset;
43 	Vector2 mirroring;
44 	void _update_mirroring();
45 
46 protected:
47 	void _notification(int p_what);
48 	static void _bind_methods();
49 
50 public:
51 	void set_motion_offset(const Size2 &p_scale);
52 	Size2 get_motion_offset() const;
53 
54 	void set_motion_scale(const Size2 &p_scale);
55 	Size2 get_motion_scale() const;
56 
57 	void set_mirroring(const Size2 &p_mirroring);
58 	Size2 get_mirroring() const;
59 
60 	void set_base_offset_and_scale(const Point2 &p_offsetf, float p_scale);
61 
62 	virtual String get_configuration_warning() const;
63 	ParallaxLayer();
64 };
65 
66 #endif // PARALLAX_LAYER_H
67