1 /*************************************************************************/
2 /*  path_texture.h                                                       */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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29 /*************************************************************************/
30 #ifndef PATH_TEXTURE_H
31 #define PATH_TEXTURE_H
32 
33 #include "scene/2d/node_2d.h"
34 
35 class PathTexture : public Node2D {
36 	OBJ_TYPE(PathTexture, Node2D);
37 
38 	Ref<Texture> begin;
39 	Ref<Texture> repeat;
40 	Ref<Texture> end;
41 	int subdivs;
42 	bool overlap;
43 
44 public:
45 	void set_begin_texture(const Ref<Texture> &p_texture);
46 	Ref<Texture> get_begin_texture() const;
47 
48 	void set_repeat_texture(const Ref<Texture> &p_texture);
49 	Ref<Texture> get_repeat_texture() const;
50 
51 	void set_end_texture(const Ref<Texture> &p_texture);
52 	Ref<Texture> get_end_texture() const;
53 
54 	void set_subdivisions(int p_amount);
55 	int get_subdivisions() const;
56 
57 	void set_overlap(int p_amount);
58 	int get_overlap() const;
59 
60 	PathTexture();
61 };
62 
63 #endif // PATH_TEXTURE_H
64