1 /*************************************************************************/ 2 /* path_texture.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef PATH_TEXTURE_H 31 #define PATH_TEXTURE_H 32 33 #include "scene/2d/node_2d.h" 34 35 class PathTexture : public Node2D { 36 OBJ_TYPE(PathTexture, Node2D); 37 38 Ref<Texture> begin; 39 Ref<Texture> repeat; 40 Ref<Texture> end; 41 int subdivs; 42 bool overlap; 43 44 public: 45 void set_begin_texture(const Ref<Texture> &p_texture); 46 Ref<Texture> get_begin_texture() const; 47 48 void set_repeat_texture(const Ref<Texture> &p_texture); 49 Ref<Texture> get_repeat_texture() const; 50 51 void set_end_texture(const Ref<Texture> &p_texture); 52 Ref<Texture> get_end_texture() const; 53 54 void set_subdivisions(int p_amount); 55 int get_subdivisions() const; 56 57 void set_overlap(int p_amount); 58 int get_overlap() const; 59 60 PathTexture(); 61 }; 62 63 #endif // PATH_TEXTURE_H 64