1 /*************************************************************************/
2 /*  polygon_2d.h                                                         */
3 /*************************************************************************/
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29 /*************************************************************************/
30 #ifndef POLYGON_2D_H
31 #define POLYGON_2D_H
32 
33 #include "scene/2d/node_2d.h"
34 
35 class Polygon2D : public Node2D {
36 
37 	OBJ_TYPE(Polygon2D, Node2D);
38 
39 	DVector<Vector2> polygon;
40 	DVector<Vector2> uv;
41 	DVector<Color> vertex_colors;
42 	Color color;
43 	Ref<Texture> texture;
44 	Size2 tex_scale;
45 	Vector2 tex_ofs;
46 	bool tex_tile;
47 	float tex_rot;
48 	bool invert;
49 	float invert_border;
50 
51 	Vector2 offset;
52 	mutable bool rect_cache_dirty;
53 	mutable Rect2 item_rect;
54 
55 	void _set_texture_rotationd(float p_rot);
56 	float _get_texture_rotationd() const;
57 
58 protected:
59 	void _notification(int p_what);
60 	static void _bind_methods();
61 
62 public:
63 	void set_polygon(const DVector<Vector2> &p_polygon);
64 	DVector<Vector2> get_polygon() const;
65 
66 	void set_uv(const DVector<Vector2> &p_uv);
67 	DVector<Vector2> get_uv() const;
68 
69 	void set_color(const Color &p_color);
70 	Color get_color() const;
71 
72 	void set_vertex_colors(const DVector<Color> &p_colors);
73 	DVector<Color> get_vertex_colors() const;
74 
75 	void set_texture(const Ref<Texture> &p_texture);
76 	Ref<Texture> get_texture() const;
77 
78 	void set_texture_offset(const Vector2 &p_offset);
79 	Vector2 get_texture_offset() const;
80 
81 	void set_texture_rotation(float p_rot);
82 	float get_texture_rotation() const;
83 
84 	void set_texture_scale(const Size2 &p_scale);
85 	Size2 get_texture_scale() const;
86 
87 	void set_invert(bool p_rot);
88 	bool get_invert() const;
89 
90 	void set_invert_border(float p_border);
91 	float get_invert_border() const;
92 
93 	void set_offset(const Vector2 &p_offset);
94 	Vector2 get_offset() const;
95 
96 	//editor stuff
97 
98 	virtual void edit_set_pivot(const Point2 &p_pivot);
99 	virtual Point2 edit_get_pivot() const;
100 	virtual bool edit_has_pivot() const;
101 
102 	virtual Rect2 get_item_rect() const;
103 
104 	Polygon2D();
105 };
106 
107 #endif // POLYGON_2D_H
108