1 /*************************************************************************/ 2 /* sound_player_2d.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef SOUND_PLAYER_2D_H 31 #define SOUND_PLAYER_2D_H 32 33 #include "scene/2d/node_2d.h" 34 #include "scene/main/viewport.h" 35 #include "scene/resources/sample_library.h" 36 #include "servers/spatial_sound_2d_server.h" 37 38 class SoundPlayer2D : public Node2D { 39 40 OBJ_TYPE(SoundPlayer2D, Node2D); 41 42 public: 43 enum Param { 44 45 PARAM_VOLUME_DB = SpatialSound2DServer::SOURCE_PARAM_VOLUME_DB, 46 PARAM_PITCH_SCALE = SpatialSound2DServer::SOURCE_PARAM_PITCH_SCALE, 47 PARAM_ATTENUATION_MIN_DISTANCE = SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_MIN_DISTANCE, 48 PARAM_ATTENUATION_MAX_DISTANCE = SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_MAX_DISTANCE, 49 PARAM_ATTENUATION_DISTANCE_EXP = SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_DISTANCE_EXP, 50 PARAM_MAX = SpatialSound2DServer::SOURCE_PARAM_MAX 51 }; 52 53 private: 54 float params[PARAM_MAX]; 55 RID source_rid; 56 57 protected: get_source_rid()58 _FORCE_INLINE_ RID get_source_rid() const { return source_rid; } 59 60 void _notification(int p_what); 61 62 static void _bind_methods(); 63 64 public: 65 void set_param(Param p_param, float p_value); 66 float get_param(Param p_param) const; 67 68 SoundPlayer2D(); 69 ~SoundPlayer2D(); 70 }; 71 72 VARIANT_ENUM_CAST(SoundPlayer2D::Param); 73 74 #endif // SOUND_PLAYER_2D_H 75