1 /*************************************************************************/
2 /*  environment.h                                                        */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 #ifndef ENVIRONMENT_H
31 #define ENVIRONMENT_H
32 
33 #include "resource.h"
34 #include "servers/visual_server.h"
35 
36 class Environment : public Resource {
37 
38 	OBJ_TYPE(Environment, Resource);
39 
40 public:
41 	enum BG {
42 
43 		BG_KEEP = VS::ENV_BG_KEEP,
44 		BG_DEFAULT_COLOR = VS::ENV_BG_DEFAULT_COLOR,
45 		BG_COLOR = VS::ENV_BG_COLOR,
46 		BG_TEXTURE = VS::ENV_BG_TEXTURE,
47 		BG_CUBEMAP = VS::ENV_BG_CUBEMAP,
48 		BG_CANVAS = VS::ENV_BG_CANVAS,
49 		BG_MAX = VS::ENV_BG_MAX
50 	};
51 
52 	enum BGParam {
53 
54 		BG_PARAM_CANVAS_MAX_LAYER = VS::ENV_BG_PARAM_CANVAS_MAX_LAYER,
55 		BG_PARAM_COLOR = VS::ENV_BG_PARAM_COLOR,
56 		BG_PARAM_TEXTURE = VS::ENV_BG_PARAM_TEXTURE,
57 		BG_PARAM_CUBEMAP = VS::ENV_BG_PARAM_CUBEMAP,
58 		BG_PARAM_ENERGY = VS::ENV_BG_PARAM_ENERGY,
59 		BG_PARAM_SCALE = VS::ENV_BG_PARAM_SCALE,
60 		BG_PARAM_GLOW = VS::ENV_BG_PARAM_GLOW,
61 		BG_PARAM_MAX = VS::ENV_BG_PARAM_MAX
62 	};
63 
64 	enum Fx {
65 		FX_AMBIENT_LIGHT = VS::ENV_FX_AMBIENT_LIGHT,
66 		FX_FXAA = VS::ENV_FX_FXAA,
67 		FX_GLOW = VS::ENV_FX_GLOW,
68 		FX_DOF_BLUR = VS::ENV_FX_DOF_BLUR,
69 		FX_HDR = VS::ENV_FX_HDR,
70 		FX_FOG = VS::ENV_FX_FOG,
71 		FX_BCS = VS::ENV_FX_BCS,
72 		FX_SRGB = VS::ENV_FX_SRGB,
73 		FX_MAX = VS::ENV_FX_MAX,
74 	};
75 
76 	enum FxBlurBlendMode {
77 		FX_BLUR_BLEND_MODE_ADDITIVE,
78 		FX_BLUR_BLEND_MODE_SCREEN,
79 		FX_BLUR_BLEND_MODE_SOFTLIGHT,
80 	};
81 
82 	enum FxHDRToneMapper {
83 		FX_HDR_TONE_MAPPER_LINEAR,
84 		FX_HDR_TONE_MAPPER_LOG,
85 		FX_HDR_TONE_MAPPER_REINHARDT,
86 		FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE,
87 	};
88 
89 	enum FxParam {
90 		FX_PARAM_AMBIENT_LIGHT_COLOR = VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR,
91 		FX_PARAM_AMBIENT_LIGHT_ENERGY = VS::ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY,
92 		FX_PARAM_GLOW_BLUR_PASSES = VS::ENV_FX_PARAM_GLOW_BLUR_PASSES,
93 		FX_PARAM_GLOW_BLUR_SCALE = VS::ENV_FX_PARAM_GLOW_BLUR_SCALE,
94 		FX_PARAM_GLOW_BLUR_STRENGTH = VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH,
95 		FX_PARAM_GLOW_BLUR_BLEND_MODE = VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE,
96 		FX_PARAM_GLOW_BLOOM = VS::ENV_FX_PARAM_GLOW_BLOOM,
97 		FX_PARAM_GLOW_BLOOM_TRESHOLD = VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD,
98 		FX_PARAM_DOF_BLUR_PASSES = VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
99 		FX_PARAM_DOF_BLUR_BEGIN = VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
100 		FX_PARAM_DOF_BLUR_RANGE = VS::ENV_FX_PARAM_DOF_BLUR_RANGE,
101 		FX_PARAM_HDR_EXPOSURE = VS::ENV_FX_PARAM_HDR_EXPOSURE,
102 		FX_PARAM_HDR_TONEMAPPER = VS::ENV_FX_PARAM_HDR_TONEMAPPER,
103 		FX_PARAM_HDR_WHITE = VS::ENV_FX_PARAM_HDR_WHITE,
104 		FX_PARAM_HDR_GLOW_TRESHOLD = VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
105 		FX_PARAM_HDR_GLOW_SCALE = VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
106 		FX_PARAM_HDR_MIN_LUMINANCE = VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
107 		FX_PARAM_HDR_MAX_LUMINANCE = VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
108 		FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED = VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
109 		FX_PARAM_FOG_BEGIN = VS::ENV_FX_PARAM_FOG_BEGIN,
110 		FX_PARAM_FOG_BEGIN_COLOR = VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
111 		FX_PARAM_FOG_END_COLOR = VS::ENV_FX_PARAM_FOG_END_COLOR,
112 		FX_PARAM_FOG_ATTENUATION = VS::ENV_FX_PARAM_FOG_ATTENUATION,
113 		FX_PARAM_FOG_BG = VS::ENV_FX_PARAM_FOG_BG,
114 		FX_PARAM_BCS_BRIGHTNESS = VS::ENV_FX_PARAM_BCS_BRIGHTNESS,
115 		FX_PARAM_BCS_CONTRAST = VS::ENV_FX_PARAM_BCS_CONTRAST,
116 		FX_PARAM_BCS_SATURATION = VS::ENV_FX_PARAM_BCS_SATURATION,
117 		FX_PARAM_MAX = VS::ENV_FX_PARAM_MAX
118 	};
119 
120 private:
121 	BG bg_mode;
122 	Variant bg_param[BG_PARAM_MAX];
123 	bool fx_enabled[FX_MAX];
124 	Variant fx_param[FX_PARAM_MAX];
125 	RID environment;
126 
127 protected:
128 	static void _bind_methods();
129 
130 public:
131 	void set_background(BG p_bg);
132 	BG get_background() const;
133 
134 	void set_background_param(BGParam p_param, const Variant &p_value);
135 	Variant get_background_param(BGParam p_param) const;
136 
137 	void set_enable_fx(Fx p_effect, bool p_enabled);
138 	bool is_fx_enabled(Fx p_effect) const;
139 
140 	void fx_set_param(FxParam p_param, const Variant &p_value);
141 	Variant fx_get_param(FxParam p_param) const;
142 
143 	virtual RID get_rid() const;
144 
145 	Environment();
146 	~Environment();
147 };
148 
149 VARIANT_ENUM_CAST(Environment::BG);
150 VARIANT_ENUM_CAST(Environment::BGParam);
151 VARIANT_ENUM_CAST(Environment::Fx);
152 VARIANT_ENUM_CAST(Environment::FxParam);
153 
154 #endif // ENVIRONMENT_H
155