1 /*************************************************************************/
2 /*  ray_shape.cpp                                                        */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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29 /*************************************************************************/
30 #include "ray_shape.h"
31 
32 #include "servers/physics_server.h"
33 
_gen_debug_mesh_lines()34 Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
35 
36 	Vector<Vector3> points;
37 	points.push_back(Vector3());
38 	points.push_back(Vector3(0, 0, get_length()));
39 
40 	return points;
41 }
42 
_update_shape()43 void RayShape::_update_shape() {
44 
45 	PhysicsServer::get_singleton()->shape_set_data(get_shape(), length);
46 	emit_changed();
47 }
48 
set_length(float p_length)49 void RayShape::set_length(float p_length) {
50 
51 	length = p_length;
52 	_update_shape();
53 	notify_change_to_owners();
54 }
55 
get_length() const56 float RayShape::get_length() const {
57 
58 	return length;
59 }
60 
_bind_methods()61 void RayShape::_bind_methods() {
62 
63 	ObjectTypeDB::bind_method(_MD("set_length", "length"), &RayShape::set_length);
64 	ObjectTypeDB::bind_method(_MD("get_length"), &RayShape::get_length);
65 
66 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_length"), _SCS("get_length"));
67 }
68 
RayShape()69 RayShape::RayShape() :
70 		Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
71 
72 	set_length(1.0);
73 }
74