1 /*************************************************************************/
2 /* ray_shape.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30 #include "ray_shape.h"
31
32 #include "servers/physics_server.h"
33
_gen_debug_mesh_lines()34 Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
35
36 Vector<Vector3> points;
37 points.push_back(Vector3());
38 points.push_back(Vector3(0, 0, get_length()));
39
40 return points;
41 }
42
_update_shape()43 void RayShape::_update_shape() {
44
45 PhysicsServer::get_singleton()->shape_set_data(get_shape(), length);
46 emit_changed();
47 }
48
set_length(float p_length)49 void RayShape::set_length(float p_length) {
50
51 length = p_length;
52 _update_shape();
53 notify_change_to_owners();
54 }
55
get_length() const56 float RayShape::get_length() const {
57
58 return length;
59 }
60
_bind_methods()61 void RayShape::_bind_methods() {
62
63 ObjectTypeDB::bind_method(_MD("set_length", "length"), &RayShape::set_length);
64 ObjectTypeDB::bind_method(_MD("get_length"), &RayShape::get_length);
65
66 ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_length"), _SCS("get_length"));
67 }
68
RayShape()69 RayShape::RayShape() :
70 Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
71
72 set_length(1.0);
73 }
74