1 /*************************************************************************/ 2 /* tile_set.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 #ifndef TILE_SET_H 31 #define TILE_SET_H 32 33 #include "resource.h" 34 #include "scene/2d/light_occluder_2d.h" 35 #include "scene/2d/navigation_polygon.h" 36 #include "scene/resources/shape_2d.h" 37 #include "scene/resources/texture.h" 38 39 class TileSet : public Resource { 40 41 OBJ_TYPE(TileSet, Resource); 42 43 struct Data { 44 45 String name; 46 Ref<Texture> texture; 47 Vector2 offset; 48 Vector2 shape_offset; 49 Rect2i region; 50 Vector<Ref<Shape2D> > shapes; 51 Vector2 one_way_collision_direction; 52 float one_way_collision_max_depth; 53 Vector2 occluder_offset; 54 Ref<OccluderPolygon2D> occluder; 55 Vector2 navigation_polygon_offset; 56 Ref<NavigationPolygon> navigation_polygon; 57 Ref<CanvasItemMaterial> material; 58 Color modulate; 59 DataData60 explicit Data() : 61 one_way_collision_max_depth(0.0f), 62 modulate(1, 1, 1) {} 63 }; 64 65 Map<int, Data> tile_map; 66 67 protected: 68 bool _set(const StringName &p_name, const Variant &p_value); 69 bool _get(const StringName &p_name, Variant &r_ret) const; 70 void _get_property_list(List<PropertyInfo> *p_list) const; 71 void _tile_set_shapes(int p_id, const Array &p_shapes); 72 Array _tile_get_shapes(int p_id) const; 73 Array _get_tiles_ids() const; 74 75 static void _bind_methods(); 76 77 public: 78 void create_tile(int p_id); 79 80 void tile_set_name(int p_id, const String &p_name); 81 String tile_get_name(int p_id) const; 82 83 void tile_set_texture(int p_id, const Ref<Texture> &p_texture); 84 Ref<Texture> tile_get_texture(int p_id) const; 85 86 void tile_set_texture_offset(int p_id, const Vector2 &p_offset); 87 Vector2 tile_get_texture_offset(int p_id) const; 88 89 void tile_set_shape_offset(int p_id, const Vector2 &p_offset); 90 Vector2 tile_get_shape_offset(int p_id) const; 91 92 void tile_set_region(int p_id, const Rect2 &p_region); 93 Rect2 tile_get_region(int p_id) const; 94 95 void tile_set_shape(int p_id, const Ref<Shape2D> &p_shape); 96 Ref<Shape2D> tile_get_shape(int p_id) const; 97 98 void tile_set_material(int p_id, const Ref<CanvasItemMaterial> &p_material); 99 Ref<CanvasItemMaterial> tile_get_material(int p_id) const; 100 101 void tile_set_modulate(int p_id, const Color &p_color); 102 Color tile_get_modulate(int p_id) const; 103 104 void tile_set_occluder_offset(int p_id, const Vector2 &p_offset); 105 Vector2 tile_get_occluder_offset(int p_id) const; 106 107 void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder); 108 Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const; 109 110 void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset); 111 Vector2 tile_get_navigation_polygon_offset(int p_id) const; 112 113 void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon); 114 Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const; 115 116 void tile_set_shapes(int p_id, const Vector<Ref<Shape2D> > &p_shapes); 117 Vector<Ref<Shape2D> > tile_get_shapes(int p_id) const; 118 119 void tile_set_one_way_collision_direction(int p_id, Vector2 p_direction); 120 Vector2 tile_get_one_way_collision_direction(int p_id) const; 121 122 void tile_set_one_way_collision_max_depth(int p_id, float p_max_depth); 123 float tile_get_one_way_collision_max_depth(int p_id) const; 124 125 void remove_tile(int p_id); 126 127 bool has_tile(int p_id) const; 128 129 int find_tile_by_name(const String &p_name) const; 130 void get_tile_list(List<int> *p_tiles) const; 131 132 void clear(); 133 134 int get_last_unused_tile_id() const; 135 136 TileSet(); 137 }; 138 139 #endif // TILE_SET_H 140