README.md
1This directory contains useful resources for getting gRPC C# to work on
2platforms that are not yet fully supported.
3
4# Xamarin
5
6gRPC C# now has experimental support for Xamarin.
7See [HelloworldXamarin](/examples/csharp/HelloworldXamarin) for an example how to use it.
8
9What's currently supported:
10
11Xamarin.Android
12- supported API level: Kitkat 4.4+ (= API level 19)
13- supported ABIs: `armeabi-v7a` (vast majority of Android devices out there),
14 `arm64-v8a` (some newer Android devices), `x86` (for emulator)
15
16Xamarin.iOS
17- supported architectures: armv7, arm64 (iPhone 6+) and x86_64 (iPhone simulator)
18
19# Unity
20
21gRPC C# now has experimental support for Unity. Please try using gRPC with
22Unity and provide feedback!
23
24How to test gRPC in a Unity project
25
261. Create a Unity project that targets .NET 4.x Equivalent (Edit -> Project Settings -> Player -> Configuration -> Scripting Runtime Version). gRPC uses APIs that are only available in .NET4.5+ so this is a requirement.
27
282. Download the latest development build of `grpc_unity_package.VERSION.zip` from
29 [daily builds](https://packages.grpc.io/)
30
313. Extract the `.zip` file in the `Assets` directory in your Unity project
32
334. Unity IDE will pick up all the bundled files and add them to project automatically.
34 You should be able to use gRPC and Protobuf in your scripts from now on.
35
36What's currently bundled in the `grpc_unity_package`
37- Grpc.Core and its dependencies
38- Google.Protobuf
39- Precompiled native libraries for Linux, MacOS, Windows, Android and iOS.
40