1 //=======================================================================
2 // Copyright 2001 Jeremy G. Siek, Andrew Lumsdaine, Lie-Quan Lee,
3 //
4 // Distributed under the Boost Software License, Version 1.0. (See
5 // accompanying file LICENSE_1_0.txt or copy at
6 // http://www.boost.org/LICENSE_1_0.txt)
7 //=======================================================================
8 #include <boost/config.hpp>
9 #include <iostream>
10 #include <vector>
11 #include <boost/graph/connected_components.hpp>
12 #include <boost/graph/adjacency_list.hpp>
13 
main()14 int main()
15 {
16     using namespace boost;
17     typedef adjacency_list< vecS, vecS, undirectedS > Graph;
18 
19     const int N = 6;
20     Graph G(N);
21     add_edge(0, 1, G);
22     add_edge(1, 4, G);
23     add_edge(4, 0, G);
24     add_edge(2, 5, G);
25 
26     std::vector< int > c(num_vertices(G));
27     int num = connected_components(
28         G, make_iterator_property_map(c.begin(), get(vertex_index, G), c[0]));
29 
30     std::cout << std::endl;
31     std::vector< int >::iterator i;
32     std::cout << "Total number of components: " << num << std::endl;
33     for (i = c.begin(); i != c.end(); ++i)
34         std::cout << "Vertex " << i - c.begin() << " is in component " << *i
35                   << std::endl;
36     std::cout << std::endl;
37     return EXIT_SUCCESS;
38 }
39