1 /*
2  * Copyright (c) 2015, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /** \file
30  * \brief Functions for pruning unreachable vertices or reports from the graph.
31  */
32 
33 #ifndef NG_PRUNE_H
34 #define NG_PRUNE_H
35 
36 #include "ue2common.h"
37 
38 namespace ue2 {
39 
40 class NGHolder;
41 class ReportManager;
42 
43 /** Remove any vertices that can't be reached by traversing the graph in
44  * reverse from acceptEod. */
45 void pruneUnreachable(NGHolder &g);
46 
47 /** Remove any vertices which can't be reached by traversing the graph forward
48  * from start or in reverse from acceptEod. If \p renumber is false, no
49  * vertex/edge renumbering is done. */
50 void pruneUseless(NGHolder &g, bool renumber = true);
51 
52 /** Remove any vertices with empty reachability. */
53 void pruneEmptyVertices(NGHolder &g);
54 
55 /** Remove any edges from vertices that generate accepts (for Highlander
56  * graphs). */
57 void pruneHighlanderAccepts(NGHolder &g, const ReportManager &rm);
58 
59 /**
60  * Prune highlander reports that are dominated by earlier ones in the graph.
61  */
62 void pruneHighlanderDominated(NGHolder &g, const ReportManager &rm);
63 
64 /** Removes the given Report ID from vertices connected to accept, and then
65  * prunes useless vertices that have had their report sets reduced to empty. */
66 void pruneReport(NGHolder &g, ReportID report);
67 
68 /** Removes all Report IDs bar the given one from vertices connected to accept,
69  * and then prunes useless vertices that have had their report sets reduced to
70  * empty. */
71 void pruneAllOtherReports(NGHolder &g, ReportID report);
72 
73 } // namespace ue2
74 
75 #endif // NG_PRUNE_H
76