1
2 /*-
3 *
4 * New BSD License 2006
5 *
6 * Copyright (c) 2006, Jorgen Lundman
7 * All rights reserved.
8 *
9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions are
11 * met:
12 *
13 * 1 Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2 Redistributions in binary form must reproduce the above
16 * copyright notice, this list of conditions and the following
17 * disclaimer in the documentation and/or other materials provided
18 * with the distribution.
19 * 3 Neither the name of the stuff nor the names of its contributors
20 * may be used to endorse or promote products derived from this
21 * software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 *
35 */
36
37 /*
38 * template example
39 *
40 * by Jorgen Lundman <lundman@lundman.net>
41 *
42 * template that can be used for more serious application. Creates new
43 * nodes for each connection etc. Listens on a socket, and just relays
44 * traffic, like a simple chat room.
45 *
46 * 24/01/2003 - epoch
47 *
48 */
49
50 #include <stdio.h>
51 #include <fcntl.h>
52 #include <signal.h>
53
54 #include "lion.h"
55
56 #include "object.h"
57
58
59
60 static int master_switch = 0;
61 static int server_port = 57777; // Set to 0 for any port.
62
63
64 // The master listening socket. This could be a node as well, but
65 // since we only have one we have it here. We will only get _NEW from
66 // this one socket.
67 static object_t *listen = NULL;
68
69
70
71
72
exit_interrupt(void)73 void exit_interrupt(void)
74 {
75
76 master_switch = 1;
77
78 }
79
80
81
82
83
84
main(int argc,char ** argv)85 int main(int argc, char **argv)
86 {
87
88 signal(SIGINT, exit_interrupt);
89 #ifndef WIN32
90 signal(SIGHUP, exit_interrupt);
91 #endif
92
93
94 printf("Initialising Network...\n");
95
96 lion_init();
97 lion_compress_level( 0 );
98
99 printf("Network Initialised.\n");
100
101
102
103 // Create an initial game
104
105 printf("Initialising Socket...\n");
106
107 listen = object_new();
108 listen->type = OBJECT_TYPE_LISTEN;
109
110 listen->handle = lion_listen(&server_port, NULL, LION_FLAG_NONE,
111 (void *) listen);
112
113
114 if (!listen) {
115
116 printf("Socket Failed...\n");
117 master_switch = 1;
118
119 }
120
121
122 printf("Listening on port %d...\n", server_port);
123
124
125 while( !master_switch ) {
126
127 lion_poll(0, 1); // This blocks. (by choice, FYI).
128
129 }
130 printf("\n");
131
132
133 printf("Releasing Socket...\n");
134 if (listen) {
135
136 if (listen->handle) {
137 lion_disconnect(listen->handle);
138 listen->handle = NULL;
139 }
140
141 object_free(listen);
142 listen = NULL;
143 }
144 printf("Socket Released.\n");
145
146
147 object_free_all();
148
149 lion_free();
150
151 printf("Network Released.\n");
152
153 printf("Done\n");
154
155 return 0; // Avoid warning
156
157 }
158