1 //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #include "llvm/Support/Allocator.h"
10 #include "gtest/gtest.h"
11 #include <cstdlib>
12 
13 using namespace llvm;
14 
15 namespace {
16 
TEST(AllocatorTest,Basics)17 TEST(AllocatorTest, Basics) {
18   BumpPtrAllocator Alloc;
19   int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
20   int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
21   int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
22   *a = 1;
23   b[0] = 2;
24   b[9] = 2;
25   *c = 3;
26   EXPECT_EQ(1, *a);
27   EXPECT_EQ(2, b[0]);
28   EXPECT_EQ(2, b[9]);
29   EXPECT_EQ(3, *c);
30   EXPECT_EQ(1U, Alloc.GetNumSlabs());
31 
32   BumpPtrAllocator Alloc2 = std::move(Alloc);
33   EXPECT_EQ(0U, Alloc.GetNumSlabs());
34   EXPECT_EQ(1U, Alloc2.GetNumSlabs());
35 
36   // Make sure the old pointers still work. These are especially interesting
37   // under ASan or Valgrind.
38   EXPECT_EQ(1, *a);
39   EXPECT_EQ(2, b[0]);
40   EXPECT_EQ(2, b[9]);
41   EXPECT_EQ(3, *c);
42 
43   Alloc = std::move(Alloc2);
44   EXPECT_EQ(0U, Alloc2.GetNumSlabs());
45   EXPECT_EQ(1U, Alloc.GetNumSlabs());
46 }
47 
48 // Allocate enough bytes to create three slabs.
TEST(AllocatorTest,ThreeSlabs)49 TEST(AllocatorTest, ThreeSlabs) {
50   BumpPtrAllocator Alloc;
51   Alloc.Allocate(3000, 1);
52   EXPECT_EQ(1U, Alloc.GetNumSlabs());
53   Alloc.Allocate(3000, 1);
54   EXPECT_EQ(2U, Alloc.GetNumSlabs());
55   Alloc.Allocate(3000, 1);
56   EXPECT_EQ(3U, Alloc.GetNumSlabs());
57 }
58 
59 // Allocate enough bytes to create two slabs, reset the allocator, and do it
60 // again.
TEST(AllocatorTest,TestReset)61 TEST(AllocatorTest, TestReset) {
62   BumpPtrAllocator Alloc;
63 
64   // Allocate something larger than the SizeThreshold=4096.
65   (void)Alloc.Allocate(5000, 1);
66   Alloc.Reset();
67   // Calling Reset should free all CustomSizedSlabs.
68   EXPECT_EQ(0u, Alloc.GetNumSlabs());
69 
70   Alloc.Allocate(3000, 1);
71   EXPECT_EQ(1U, Alloc.GetNumSlabs());
72   Alloc.Allocate(3000, 1);
73   EXPECT_EQ(2U, Alloc.GetNumSlabs());
74   Alloc.Reset();
75   EXPECT_EQ(1U, Alloc.GetNumSlabs());
76   Alloc.Allocate(3000, 1);
77   EXPECT_EQ(1U, Alloc.GetNumSlabs());
78   Alloc.Allocate(3000, 1);
79   EXPECT_EQ(2U, Alloc.GetNumSlabs());
80 }
81 
82 // Test some allocations at varying alignments.
TEST(AllocatorTest,TestAlignment)83 TEST(AllocatorTest, TestAlignment) {
84   BumpPtrAllocator Alloc;
85   uintptr_t a;
86   a = (uintptr_t)Alloc.Allocate(1, 2);
87   EXPECT_EQ(0U, a & 1);
88   a = (uintptr_t)Alloc.Allocate(1, 4);
89   EXPECT_EQ(0U, a & 3);
90   a = (uintptr_t)Alloc.Allocate(1, 8);
91   EXPECT_EQ(0U, a & 7);
92   a = (uintptr_t)Alloc.Allocate(1, 16);
93   EXPECT_EQ(0U, a & 15);
94   a = (uintptr_t)Alloc.Allocate(1, 32);
95   EXPECT_EQ(0U, a & 31);
96   a = (uintptr_t)Alloc.Allocate(1, 64);
97   EXPECT_EQ(0U, a & 63);
98   a = (uintptr_t)Alloc.Allocate(1, 128);
99   EXPECT_EQ(0U, a & 127);
100 }
101 
102 // Test allocating just over the slab size.  This tests a bug where before the
103 // allocator incorrectly calculated the buffer end pointer.
TEST(AllocatorTest,TestOverflow)104 TEST(AllocatorTest, TestOverflow) {
105   BumpPtrAllocator Alloc;
106 
107   // Fill the slab right up until the end pointer.
108   Alloc.Allocate(4096, 1);
109   EXPECT_EQ(1U, Alloc.GetNumSlabs());
110 
111   // If we don't allocate a new slab, then we will have overflowed.
112   Alloc.Allocate(1, 1);
113   EXPECT_EQ(2U, Alloc.GetNumSlabs());
114 }
115 
116 // Test allocating with a size larger than the initial slab size.
TEST(AllocatorTest,TestSmallSlabSize)117 TEST(AllocatorTest, TestSmallSlabSize) {
118   BumpPtrAllocator Alloc;
119 
120   Alloc.Allocate(8000, 1);
121   EXPECT_EQ(1U, Alloc.GetNumSlabs());
122 }
123 
124 // Test requesting alignment that goes past the end of the current slab.
TEST(AllocatorTest,TestAlignmentPastSlab)125 TEST(AllocatorTest, TestAlignmentPastSlab) {
126   BumpPtrAllocator Alloc;
127   Alloc.Allocate(4095, 1);
128 
129   // Aligning the current slab pointer is likely to move it past the end of the
130   // slab, which would confuse any unsigned comparisons with the difference of
131   // the end pointer and the aligned pointer.
132   Alloc.Allocate(1024, 8192);
133 
134   EXPECT_EQ(2U, Alloc.GetNumSlabs());
135 }
136 
137 // Test allocating with a decreased growth delay.
TEST(AllocatorTest,TestFasterSlabGrowthDelay)138 TEST(AllocatorTest, TestFasterSlabGrowthDelay) {
139   const size_t SlabSize = 4096;
140   // Decrease the growth delay to double the slab size every slab.
141   const size_t GrowthDelay = 1;
142   BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
143   // Disable the red zone for this test. The additional bytes allocated for the
144   // red zone would change the allocation numbers we check below.
145   Alloc.setRedZoneSize(0);
146 
147   Alloc.Allocate(SlabSize, 1);
148   EXPECT_EQ(SlabSize, Alloc.getTotalMemory());
149   // We hit our growth delay with the previous allocation so the next
150   // allocation should get a twice as large slab.
151   Alloc.Allocate(SlabSize, 1);
152   EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
153   Alloc.Allocate(SlabSize, 1);
154   EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
155 
156   // Both slabs are full again and hit the growth delay again, so the
157   // next allocation should again get a slab with four times the size of the
158   // original slab size. In total we now should have a memory size of:
159   // 1 + 2 + 4 * SlabSize.
160   Alloc.Allocate(SlabSize, 1);
161   EXPECT_EQ(SlabSize * 7, Alloc.getTotalMemory());
162 }
163 
164 // Test allocating with a increased growth delay.
TEST(AllocatorTest,TestSlowerSlabGrowthDelay)165 TEST(AllocatorTest, TestSlowerSlabGrowthDelay) {
166   const size_t SlabSize = 16;
167   // Increase the growth delay to only double the slab size every 256 slabs.
168   const size_t GrowthDelay = 256;
169   BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
170   // Disable the red zone for this test. The additional bytes allocated for the
171   // red zone would change the allocation numbers we check below.
172   Alloc.setRedZoneSize(0);
173 
174   // Allocate 256 slabs. We should keep getting slabs with the original size
175   // as we haven't hit our growth delay on the last allocation.
176   for (std::size_t i = 0; i < GrowthDelay; ++i)
177     Alloc.Allocate(SlabSize, 1);
178   EXPECT_EQ(SlabSize * GrowthDelay, Alloc.getTotalMemory());
179   // Allocate another slab. This time we should get another slab allocated
180   // that is twice as large as the normal slab size.
181   Alloc.Allocate(SlabSize, 1);
182   EXPECT_EQ(SlabSize * GrowthDelay + SlabSize * 2, Alloc.getTotalMemory());
183 }
184 
185 // Mock slab allocator that returns slabs aligned on 4096 bytes.  There is no
186 // easy portable way to do this, so this is kind of a hack.
187 class MockSlabAllocator {
188   static size_t LastSlabSize;
189 
190 public:
~MockSlabAllocator()191   ~MockSlabAllocator() { }
192 
Allocate(size_t Size,size_t)193   void *Allocate(size_t Size, size_t /*Alignment*/) {
194     // Allocate space for the alignment, the slab, and a void* that goes right
195     // before the slab.
196     Align Alignment(4096);
197     void *MemBase = safe_malloc(Size + Alignment.value() - 1 + sizeof(void *));
198 
199     // Find the slab start.
200     void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
201 
202     // Hold a pointer to the base so we can free the whole malloced block.
203     ((void**)Slab)[-1] = MemBase;
204 
205     LastSlabSize = Size;
206     return Slab;
207   }
208 
Deallocate(void * Slab,size_t,size_t)209   void Deallocate(void *Slab, size_t /*Size*/, size_t /*Alignment*/) {
210     free(((void**)Slab)[-1]);
211   }
212 
GetLastSlabSize()213   static size_t GetLastSlabSize() { return LastSlabSize; }
214 };
215 
216 size_t MockSlabAllocator::LastSlabSize = 0;
217 
218 // Allocate a large-ish block with a really large alignment so that the
219 // allocator will think that it has space, but after it does the alignment it
220 // will not.
TEST(AllocatorTest,TestBigAlignment)221 TEST(AllocatorTest, TestBigAlignment) {
222   BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
223 
224   // First allocate a tiny bit to ensure we have to re-align things.
225   (void)Alloc.Allocate(1, 1);
226 
227   // Now the big chunk with a big alignment.
228   (void)Alloc.Allocate(3000, 2048);
229 
230   // We test that the last slab size is not the default 4096 byte slab, but
231   // rather a custom sized slab that is larger.
232   EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
233 }
234 
235 }  // anonymous namespace
236