1 //===-- DebuggerThread.cpp ------------------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #include "DebuggerThread.h"
10 #include "ExceptionRecord.h"
11 #include "IDebugDelegate.h"
12 
13 #include "lldb/Core/ModuleSpec.h"
14 #include "lldb/Host/ProcessLaunchInfo.h"
15 #include "lldb/Host/ThreadLauncher.h"
16 #include "lldb/Host/windows/HostProcessWindows.h"
17 #include "lldb/Host/windows/HostThreadWindows.h"
18 #include "lldb/Host/windows/ProcessLauncherWindows.h"
19 #include "lldb/Target/Process.h"
20 #include "lldb/Utility/FileSpec.h"
21 #include "lldb/Utility/Log.h"
22 #include "lldb/Utility/Predicate.h"
23 #include "lldb/Utility/Status.h"
24 
25 #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
26 
27 #include "llvm/ADT/STLExtras.h"
28 #include "llvm/Support/ConvertUTF.h"
29 #include "llvm/Support/Threading.h"
30 #include "llvm/Support/raw_ostream.h"
31 
32 #ifndef STATUS_WX86_BREAKPOINT
33 #define STATUS_WX86_BREAKPOINT 0x4000001FL // For WOW64
34 #endif
35 
36 using namespace lldb;
37 using namespace lldb_private;
38 
39 namespace {
40 struct DebugLaunchContext {
DebugLaunchContext__anone5b8d2740111::DebugLaunchContext41   DebugLaunchContext(DebuggerThread *thread,
42                      const ProcessLaunchInfo &launch_info)
43       : m_thread(thread), m_launch_info(launch_info) {}
44   DebuggerThread *m_thread;
45   ProcessLaunchInfo m_launch_info;
46 };
47 
48 struct DebugAttachContext {
DebugAttachContext__anone5b8d2740111::DebugAttachContext49   DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
50                      const ProcessAttachInfo &attach_info)
51       : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
52   DebuggerThread *m_thread;
53   lldb::pid_t m_pid;
54   ProcessAttachInfo m_attach_info;
55 };
56 } // namespace
57 
DebuggerThread(DebugDelegateSP debug_delegate)58 DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
59     : m_debug_delegate(debug_delegate), m_pid_to_detach(0),
60       m_is_shutting_down(false) {
61   m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
62 }
63 
~DebuggerThread()64 DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
65 
DebugLaunch(const ProcessLaunchInfo & launch_info)66 Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
67   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
68   LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
69 
70   Status result;
71   DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
72 
73   llvm::Expected<HostThread> secondary_thread =
74       ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]",
75                                    DebuggerThreadLaunchRoutine, context);
76   if (!secondary_thread) {
77     result = Status(secondary_thread.takeError());
78     LLDB_LOG(log, "couldn't launch debugger thread. {0}", result);
79   }
80 
81   return result;
82 }
83 
DebugAttach(lldb::pid_t pid,const ProcessAttachInfo & attach_info)84 Status DebuggerThread::DebugAttach(lldb::pid_t pid,
85                                    const ProcessAttachInfo &attach_info) {
86   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
87   LLDB_LOG(log, "attaching to '{0}'", pid);
88 
89   Status result;
90   DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
91 
92   llvm::Expected<HostThread> secondary_thread =
93       ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]",
94                                    DebuggerThreadAttachRoutine, context);
95   if (!secondary_thread) {
96     result = Status(secondary_thread.takeError());
97     LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, result);
98   }
99 
100   return result;
101 }
102 
DebuggerThreadLaunchRoutine(void * data)103 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
104   DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
105   lldb::thread_result_t result =
106       context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
107   delete context;
108   return result;
109 }
110 
DebuggerThreadAttachRoutine(void * data)111 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
112   DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
113   lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
114       context->m_pid, context->m_attach_info);
115   delete context;
116   return result;
117 }
118 
DebuggerThreadLaunchRoutine(const ProcessLaunchInfo & launch_info)119 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
120     const ProcessLaunchInfo &launch_info) {
121   // Grab a shared_ptr reference to this so that we know it won't get deleted
122   // until after the thread routine has exited.
123   std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
124 
125   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
126   LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
127            launch_info.GetExecutableFile().GetPath());
128 
129   Status error;
130   ProcessLauncherWindows launcher;
131   HostProcess process(launcher.LaunchProcess(launch_info, error));
132   // If we couldn't create the process, notify waiters immediately.  Otherwise
133   // enter the debug loop and wait until we get the create process debug
134   // notification.  Note that if the process was created successfully, we can
135   // throw away the process handle we got from CreateProcess because Windows
136   // will give us another (potentially more useful?) handle when it sends us
137   // the CREATE_PROCESS_DEBUG_EVENT.
138   if (error.Success())
139     DebugLoop();
140   else
141     m_debug_delegate->OnDebuggerError(error, 0);
142 
143   return {};
144 }
145 
DebuggerThreadAttachRoutine(lldb::pid_t pid,const ProcessAttachInfo & attach_info)146 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
147     lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
148   // Grab a shared_ptr reference to this so that we know it won't get deleted
149   // until after the thread routine has exited.
150   std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
151 
152   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
153   LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
154            pid);
155 
156   if (!DebugActiveProcess((DWORD)pid)) {
157     Status error(::GetLastError(), eErrorTypeWin32);
158     m_debug_delegate->OnDebuggerError(error, 0);
159     return {};
160   }
161 
162   // The attach was successful, enter the debug loop.  From here on out, this
163   // is no different than a create process operation, so all the same comments
164   // in DebugLaunch should apply from this point out.
165   DebugLoop();
166 
167   return {};
168 }
169 
StopDebugging(bool terminate)170 Status DebuggerThread::StopDebugging(bool terminate) {
171   Status error;
172 
173   lldb::pid_t pid = m_process.GetProcessId();
174 
175   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
176   LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
177 
178   // Set m_is_shutting_down to true if it was false.  Return if it was already
179   // true.
180   bool expected = false;
181   if (!m_is_shutting_down.compare_exchange_strong(expected, true))
182     return error;
183 
184   // Make a copy of the process, since the termination sequence will reset
185   // DebuggerThread's internal copy and it needs to remain open for the Wait
186   // operation.
187   HostProcess process_copy = m_process;
188   lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
189 
190   if (terminate) {
191     if (handle != nullptr && handle != LLDB_INVALID_PROCESS) {
192       // Initiate the termination before continuing the exception, so that the
193       // next debug event we get is the exit process event, and not some other
194       // event.
195       BOOL terminate_suceeded = TerminateProcess(handle, 0);
196       LLDB_LOG(log,
197                "calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
198                handle, pid, terminate_suceeded);
199     } else {
200       LLDB_LOG(log,
201                "NOT calling TerminateProcess because the inferior is not valid "
202                "({0}, 0) (inferior={1})",
203                handle, pid);
204     }
205   }
206 
207   // If we're stuck waiting for an exception to continue (e.g. the user is at a
208   // breakpoint messing around in the debugger), continue it now.  But only
209   // AFTER calling TerminateProcess to make sure that the very next call to
210   // WaitForDebugEvent is an exit process event.
211   if (m_active_exception.get()) {
212     LLDB_LOG(log, "masking active exception");
213     ContinueAsyncException(ExceptionResult::MaskException);
214   }
215 
216   if (!terminate) {
217     // Indicate that we want to detach.
218     m_pid_to_detach = GetProcess().GetProcessId();
219 
220     // Force a fresh break so that the detach can happen from the debugger
221     // thread.
222     if (!::DebugBreakProcess(
223             GetProcess().GetNativeProcess().GetSystemHandle())) {
224       error.SetError(::GetLastError(), eErrorTypeWin32);
225     }
226   }
227 
228   LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
229 
230   DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
231   if (wait_result != WAIT_OBJECT_0) {
232     error.SetError(GetLastError(), eErrorTypeWin32);
233     LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
234              m_debugging_ended_event, wait_result);
235   } else
236     LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
237 
238   if (!error.Success()) {
239     LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
240              pid, error);
241   }
242   return error;
243 }
244 
ContinueAsyncException(ExceptionResult result)245 void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
246   if (!m_active_exception.get())
247     return;
248 
249   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
250                                             WINDOWS_LOG_EXCEPTION);
251   LLDB_LOG(log, "broadcasting for inferior process {0}.",
252            m_process.GetProcessId());
253 
254   m_active_exception.reset();
255   m_exception_pred.SetValue(result, eBroadcastAlways);
256 }
257 
FreeProcessHandles()258 void DebuggerThread::FreeProcessHandles() {
259   m_process = HostProcess();
260   m_main_thread = HostThread();
261   if (m_image_file) {
262     ::CloseHandle(m_image_file);
263     m_image_file = nullptr;
264   }
265 }
266 
DebugLoop()267 void DebuggerThread::DebugLoop() {
268   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
269   DEBUG_EVENT dbe = {};
270   bool should_debug = true;
271   LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
272   while (should_debug) {
273     LLDB_LOGV(log, "Calling WaitForDebugEvent");
274     BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
275     if (wait_result) {
276       DWORD continue_status = DBG_CONTINUE;
277       switch (dbe.dwDebugEventCode) {
278       default:
279         llvm_unreachable("Unhandle debug event code!");
280       case EXCEPTION_DEBUG_EVENT: {
281         ExceptionResult status =
282             HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
283 
284         if (status == ExceptionResult::MaskException)
285           continue_status = DBG_CONTINUE;
286         else if (status == ExceptionResult::SendToApplication)
287           continue_status = DBG_EXCEPTION_NOT_HANDLED;
288 
289         break;
290       }
291       case CREATE_THREAD_DEBUG_EVENT:
292         continue_status =
293             HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
294         break;
295       case CREATE_PROCESS_DEBUG_EVENT:
296         continue_status =
297             HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
298         break;
299       case EXIT_THREAD_DEBUG_EVENT:
300         continue_status =
301             HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
302         break;
303       case EXIT_PROCESS_DEBUG_EVENT:
304         continue_status =
305             HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
306         should_debug = false;
307         break;
308       case LOAD_DLL_DEBUG_EVENT:
309         continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
310         break;
311       case UNLOAD_DLL_DEBUG_EVENT:
312         continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
313         break;
314       case OUTPUT_DEBUG_STRING_EVENT:
315         continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
316         break;
317       case RIP_EVENT:
318         continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
319         if (dbe.u.RipInfo.dwType == SLE_ERROR)
320           should_debug = false;
321         break;
322       }
323 
324       LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
325                 dbe.dwProcessId, dbe.dwThreadId, continue_status,
326                 ::GetCurrentThreadId());
327 
328       ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
329 
330       if (m_detached) {
331         should_debug = false;
332       }
333     } else {
334       LLDB_LOG(log, "returned FALSE from WaitForDebugEvent.  Error = {0}",
335                ::GetLastError());
336 
337       should_debug = false;
338     }
339   }
340   FreeProcessHandles();
341 
342   LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
343   ::SetEvent(m_debugging_ended_event);
344 }
345 
346 ExceptionResult
HandleExceptionEvent(const EXCEPTION_DEBUG_INFO & info,DWORD thread_id)347 DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
348                                      DWORD thread_id) {
349   Log *log =
350       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
351   if (m_is_shutting_down) {
352     // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
353     // exception that
354     // we use simply to wake up the DebuggerThread so that we can close out the
355     // debug loop.
356     if (m_pid_to_detach != 0 &&
357         (info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT ||
358          info.ExceptionRecord.ExceptionCode == STATUS_WX86_BREAKPOINT)) {
359       LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
360                m_pid_to_detach.load());
361       ::DebugActiveProcessStop(m_pid_to_detach);
362       m_detached = true;
363     }
364 
365     // Don't perform any blocking operations while we're shutting down.  That
366     // will cause TerminateProcess -> WaitForSingleObject to time out.
367     return ExceptionResult::SendToApplication;
368   }
369 
370   bool first_chance = (info.dwFirstChance != 0);
371 
372   m_active_exception.reset(
373       new ExceptionRecord(info.ExceptionRecord, thread_id));
374   LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
375            first_chance ? "first" : "second",
376            info.ExceptionRecord.ExceptionCode, thread_id);
377 
378   ExceptionResult result =
379       m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
380   m_exception_pred.SetValue(result, eBroadcastNever);
381 
382   LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
383   result = *m_exception_pred.WaitForValueNotEqualTo(
384       ExceptionResult::BreakInDebugger);
385 
386   LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
387   return result;
388 }
389 
390 DWORD
HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO & info,DWORD thread_id)391 DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
392                                         DWORD thread_id) {
393   Log *log =
394       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
395   LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id,
396            m_process.GetProcessId());
397   HostThread thread(info.hThread);
398   thread.GetNativeThread().SetOwnsHandle(false);
399   m_debug_delegate->OnCreateThread(thread);
400   return DBG_CONTINUE;
401 }
402 
403 DWORD
HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO & info,DWORD thread_id)404 DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
405                                          DWORD thread_id) {
406   Log *log =
407       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
408   uint32_t process_id = ::GetProcessId(info.hProcess);
409 
410   LLDB_LOG(log, "process {0} spawned", process_id);
411 
412   std::string thread_name;
413   llvm::raw_string_ostream name_stream(thread_name);
414   name_stream << "lldb.plugin.process-windows.secondary[" << process_id << "]";
415   name_stream.flush();
416   llvm::set_thread_name(thread_name);
417 
418   // info.hProcess and info.hThread are closed automatically by Windows when
419   // EXIT_PROCESS_DEBUG_EVENT is received.
420   m_process = HostProcess(info.hProcess);
421   ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
422   m_main_thread = HostThread(info.hThread);
423   m_main_thread.GetNativeThread().SetOwnsHandle(false);
424   m_image_file = info.hFile;
425 
426   lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
427   m_debug_delegate->OnDebuggerConnected(load_addr);
428 
429   return DBG_CONTINUE;
430 }
431 
432 DWORD
HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO & info,DWORD thread_id)433 DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
434                                       DWORD thread_id) {
435   Log *log =
436       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
437   LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
438            info.dwExitCode, m_process.GetProcessId());
439   m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
440   return DBG_CONTINUE;
441 }
442 
443 DWORD
HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO & info,DWORD thread_id)444 DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
445                                        DWORD thread_id) {
446   Log *log =
447       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
448   LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
449            info.dwExitCode);
450 
451   m_debug_delegate->OnExitProcess(info.dwExitCode);
452 
453   return DBG_CONTINUE;
454 }
455 
456 DWORD
HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO & info,DWORD thread_id)457 DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
458                                    DWORD thread_id) {
459   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
460   if (info.hFile == nullptr) {
461     // Not sure what this is, so just ignore it.
462     LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
463              m_process.GetProcessId());
464     return DBG_CONTINUE;
465   }
466 
467   std::vector<wchar_t> buffer(1);
468   DWORD required_size =
469       GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
470   if (required_size > 0) {
471     buffer.resize(required_size + 1);
472     required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
473                                               required_size, VOLUME_NAME_DOS);
474     std::string path_str_utf8;
475     llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
476     llvm::StringRef path_str = path_str_utf8;
477     const char *path = path_str.data();
478     if (path_str.startswith("\\\\?\\"))
479       path += 4;
480 
481     FileSpec file_spec(path);
482     ModuleSpec module_spec(file_spec);
483     lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
484 
485     LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
486              m_process.GetProcessId(), path, info.lpBaseOfDll);
487 
488     m_debug_delegate->OnLoadDll(module_spec, load_addr);
489   } else {
490     LLDB_LOG(
491         log,
492         "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
493         m_process.GetProcessId(), ::GetLastError());
494   }
495   // Windows does not automatically close info.hFile, so we need to do it.
496   ::CloseHandle(info.hFile);
497   return DBG_CONTINUE;
498 }
499 
500 DWORD
HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO & info,DWORD thread_id)501 DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
502                                      DWORD thread_id) {
503   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
504   LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
505            m_process.GetProcessId(), info.lpBaseOfDll);
506 
507   m_debug_delegate->OnUnloadDll(
508       reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
509   return DBG_CONTINUE;
510 }
511 
512 DWORD
HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO & info,DWORD thread_id)513 DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
514                                DWORD thread_id) {
515   return DBG_CONTINUE;
516 }
517 
518 DWORD
HandleRipEvent(const RIP_INFO & info,DWORD thread_id)519 DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
520   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
521   LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
522            info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
523 
524   Status error(info.dwError, eErrorTypeWin32);
525   m_debug_delegate->OnDebuggerError(error, info.dwType);
526 
527   return DBG_CONTINUE;
528 }
529