1; RUN: llc < %s -march=r600 -mcpu=rv710 | FileCheck %s
2; RUN: llc < %s -march=r600 -mcpu=rv730 | FileCheck %s
3; RUN: llc < %s -march=r600 -mcpu=rv770 | FileCheck %s
4; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s
5; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
6; RUN: llc < %s -march=r600 -mcpu=sumo | FileCheck %s
7; RUN: llc < %s -march=r600 -mcpu=juniper | FileCheck %s
8; RUN: llc < %s -march=r600 -mcpu=cypress | FileCheck %s
9; RUN: llc < %s -march=r600 -mcpu=barts | FileCheck %s
10; RUN: llc < %s -march=r600 -mcpu=turks | FileCheck %s
11; RUN: llc < %s -march=r600 -mcpu=caicos | FileCheck %s
12; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s
13
14; r700+ supports 16 fetches in a clause
15; CHECK: {{^}}fetch_limits_r700:
16; CHECK: Fetch clause
17; CHECK: Fetch clause
18
19define amdgpu_ps void @fetch_limits_r700() {
20entry:
21  %0 = load <4 x float>, <4 x float> addrspace(8)* null
22  %1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
23  %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
24  %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
25  %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
26  %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
27  %6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
28  %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
29  %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
30  %9 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
31  %10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10)
32  %11 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 11)
33  %12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 12)
34  %13 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 13)
35  %14 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 14)
36  %15 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 15)
37  %16 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 16)
38  %17 = shufflevector <4 x float> %0, <4 x float> %0, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
39  %18 = call <4 x float> @llvm.r600.tex(<4 x float> %17, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
40  %19 = shufflevector <4 x float> %1, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
41  %20 = call <4 x float> @llvm.r600.tex(<4 x float> %19, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
42  %21 = shufflevector <4 x float> %2, <4 x float> %2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
43  %22 = call <4 x float> @llvm.r600.tex(<4 x float> %21, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
44  %23 = shufflevector <4 x float> %3, <4 x float> %3, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
45  %24 = call <4 x float> @llvm.r600.tex(<4 x float> %23, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
46  %25 = shufflevector <4 x float> %4, <4 x float> %4, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
47  %26 = call <4 x float> @llvm.r600.tex(<4 x float> %25, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
48  %27 = shufflevector <4 x float> %5, <4 x float> %5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
49  %28 = call <4 x float> @llvm.r600.tex(<4 x float> %27, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
50  %29 = shufflevector <4 x float> %6, <4 x float> %6, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
51  %30 = call <4 x float> @llvm.r600.tex(<4 x float> %29, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
52  %31 = shufflevector <4 x float> %7, <4 x float> %7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
53  %32 = call <4 x float> @llvm.r600.tex(<4 x float> %31, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
54  %33 = shufflevector <4 x float> %8, <4 x float> %8, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
55  %34 = call <4 x float> @llvm.r600.tex(<4 x float> %33, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
56  %35 = shufflevector <4 x float> %9, <4 x float> %9, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
57  %36 = call <4 x float> @llvm.r600.tex(<4 x float> %35, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
58  %37 = shufflevector <4 x float> %10, <4 x float> %10, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
59  %38 = call <4 x float> @llvm.r600.tex(<4 x float> %37, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
60  %39 = shufflevector <4 x float> %11, <4 x float> %11, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
61  %40 = call <4 x float> @llvm.r600.tex(<4 x float> %39, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
62  %41 = shufflevector <4 x float> %12, <4 x float> %12, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
63  %42 = call <4 x float> @llvm.r600.tex(<4 x float> %41, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
64  %43 = shufflevector <4 x float> %13, <4 x float> %13, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
65  %44 = call <4 x float> @llvm.r600.tex(<4 x float> %43, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
66  %45 = shufflevector <4 x float> %14, <4 x float> %14, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
67  %46 = call <4 x float> @llvm.r600.tex(<4 x float> %45, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
68  %47 = shufflevector <4 x float> %15, <4 x float> %15, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
69  %48 = call <4 x float> @llvm.r600.tex(<4 x float> %47, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
70  %49 = shufflevector <4 x float> %16, <4 x float> %16, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
71  %50 = call <4 x float> @llvm.r600.tex(<4 x float> %49, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
72  %a = fadd <4 x float> %18, %20
73  %b = fadd <4 x float> %22, %24
74  %c = fadd <4 x float> %26, %28
75  %d = fadd <4 x float> %30, %32
76  %e = fadd <4 x float> %34, %36
77  %f = fadd <4 x float> %38, %40
78  %g = fadd <4 x float> %42, %44
79  %h = fadd <4 x float> %46, %48
80  %i = fadd <4 x float> %50, %a
81  %bc = fadd <4 x float> %b, %c
82  %de = fadd <4 x float> %d, %e
83  %fg = fadd <4 x float> %f, %g
84  %hi = fadd <4 x float> %h, %i
85  %bcde = fadd <4 x float> %bc, %de
86  %fghi = fadd <4 x float> %fg, %hi
87  %bcdefghi = fadd <4 x float> %bcde, %fghi
88  call void @llvm.r600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1)
89  ret void
90}
91
92declare void @llvm.r600.store.swizzle(<4 x float>, i32, i32)
93
94; Function Attrs: readnone
95declare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0
96
97attributes #0 = { readnone }
98